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Advanced [show]


Gerard Clayden, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is well dressed, but even with his fine clothing he looks run-down. He sports a flattop hair cut. His eyes are hazel.

Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Mentor, Adventurer. Occupation: Fortune-teller

Voice: Thin and wheezing

Attributes [hide]

Gerard Clayden, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 7000 cp.


Social Check DCs


Nicholas Thornton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears white painted combat armor at almost all times. He wears his blonde hair up in a very large beehive style do. His eyes are gray.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Shy, Ugly. Bonds: Family, Military. Occupation: Sage

Voice: Switch between two voices

Attributes [hide]

Nicholas Thornton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)6 (-2) 16 (+3)11 (+0)
Skills Acrobatics +3, Investigation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Adam Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft violet waves gently in the breeze. He has a very tight haircut. He wears large thick round spectacles.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is content

Flaws: Antagonistic, Forgetful, Mundane. Bonds: Rich, Immigrant. Occupation: Sculptor

Voice: Stutters

Attributes [hide]

Adam Graeme, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)13 (+1) 14 (+2)9 (-1)
Skills Acrobatics +3, Deception +1
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp.


Social Check DCs


Aldous Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and blue robe with the hood down. His golden hair is lengthy and is close to two feet long. His gray eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Aldous isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born several months after his father was called into army service. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Justice. Bonds: Military, Adventurer, Job. Occupation: Stylist

Voice: Slurs words

Attributes [hide]

Aldous Brandon, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)8 (-1) 9 (-1)7 (-2)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gunter Davenport, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his quarterstaff. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy golden hair. He has green eyes.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was turned out during the war. He and his family wandered north to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Revenge; and money/treasure

Flaws: PTSD. Bonds: Slave, Enemies, Rich. Occupation: Miner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gunter Davenport, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 5 (-3)16 (+3)
Skills Arcana +3, Performance +5
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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