Henry Read, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Seamstress. He has a long red beard with little hanging trinkets. His eyes are green and catlike.
Personality: He snorts whenever he laughs or is feeling confident. Henry enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in a small forest village. His father took him hunting and taught him how to get in the mind of other creatures. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Doesn't want to be a Seamstress and was forced into it by his family; and he is content
Flaws: Hedonist, Mundane. Bonds: Nature, Family. Occupation: Seamstress
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 30 pp.
Richard Churchill, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses like a well dressed Architect does, and a wedding ring on his left hand. He keeps his brown hair in a pixie cut. He has a tattooed face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his father and his brother before him, after school he went straight into learning to become a Architect. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Spice Merchant again; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Optimist, Justice. Bonds: Job, In love, Military. Occupation: Architect
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 500 sp. Deep blue spinel (300 gp). Jasper (40 gp). 1 Half-Plate.
Rolf Hampton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He usually wears his pastel robe and has his rapier always slung over his shoulder. His hair is short and black. His amber eyes peer out from beneath his top pastel hat.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Laborer
Voice: Booming voice
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 10 (+0) | 8 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Theobald Washington, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. He has a brown handlebar mustache and slicked back brown hair. His amber eyes peer out from beneath his wide-brimmed pastel hat.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of a Priest, who enjoyed hunting, Theobald was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: He wants to meet his childhood hero; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Ugly, Fearful, Greedy. Bonds: Nature, Adventurer. Occupation: Mercenary
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 300 gp.
Peter Huxley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is dressed in earthy colors with a white and yellow handkerchief worn on his left side. His hair is long and silver with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. He wears large thick round spectacles.
Personality: He snorts whenever he laughs or is feeling confident. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Peter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. There was a wharf not far from home where he often wandered off to fish. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Mundane. Bonds: Poor, Nature. Occupation: Farmer
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 5000 cp. Citrine (50 gp).
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