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NPC Generator

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Advanced [show]


Anselm Darlington, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a blue feathered hat and blue clothes. He sports a long black beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: Eccentric and domineering, Anselm will drive conversation. He has all his life been fascinated with singing.

History: He was raised in a mountains tribe. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love.

Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Poor, Nature, In love. Occupation: Interpreter

Voice: Sighs a lot, exhausted

Attributes [hide]

Anselm Darlington, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)5 (-3) 16 (+3)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Gerard Conway, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a grey armored body suit, with a simple white line shooting up and back down. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Impeccable, Entrepeneur. Bonds: Slave, Criminal record. Occupation: Blacksmith

Voice: Draws out vowels

Attributes [hide]

Gerard Conway, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)10 (+0) 9 (-1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Cory Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears a violet vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. His hair, while still mostly auburn, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Sculptor in town.

History: He was born to a criminal king-pin and mafia family He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He inherited the family business which he has now maintained for 8 years.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Insane. Bonds: Job, Criminal record, Adventurer. Occupation: Sculptor

Voice: Stutters

Attributes [hide]

Cory Huxley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Giant, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Guy Tickle, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally shirtless and showing off his tattooed chest. His brown hair is thinning but still full. This green eyed westerner is not easily forgotten.

Personality: He is irascible and easily irritated. He is a great chef.

History: He was born in the west. Guy was born on a far western mountains where he grew up under the tutelage of his father, an expert Miner. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Antagonistic, Ugly, Depressed. Bonds: Immigrant. Occupation: Miner

Voice: Australian accent

Attributes [hide]

Guy Tickle, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)16 (+3) 13 (+1)9 (-1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Trey Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a moderate pudge and is not very fit. His auburn hair is cut short. His violet eyes peer out from beneath his deerstalker white hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He comes from a rich western family. His father had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and he has money and likes to spend it

Flaws: Terse, Impulsive. Bonds: Attractive, Rich, Family. Occupation: Apothecary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trey Graeme, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)11 (+0) 14 (+2)13 (+1)
Skills Athletics +0, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs

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