Jocelyn Atherton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His brown hair is long and unkept. He wears crescent spectacles with a black brim.
Personality: He is irascible and easily irritated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A powerful necromancer made him what he is. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's looking for his big break.
Flaws: Ugly, Antagonistic. Bonds: Poor, Slave, Mentor. Occupation: Carpenter
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: Just what you see.
Alexandre Watson, Male Human [Permalink]
Personal [hide]
Description: Standing 6'1", this man is well dressed, constantly wearing a violet suit, red shirt, and violet tie. He has a small bristly mustache and wavy white hair. His brown eyes lackadaisically let the world flow into them.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Alexandre was raised in a hard working conservative environment. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Insomniac. Bonds: Rich, Job, Debt. Occupation: Healer
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Trey Morton, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His white hair is slicked back into a classic pompadour. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Trey was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent father.
Ideals: Joker, Impeccable. Flaws: Ugly. Bonds: Family. Occupation: Hunter
Voice: Pirate accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Ernest Preston, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and wears a red vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his red boots flare out at the collars. His left hand appears badly burned and disfigured. He wears his hair in dreadlocks. His eyes are brown and catlike.
Personality: He is witty, but his monotone delivery comes off as unnerving He misses his home and complains about the freezing weather, even in summer.
History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Joker. Bonds: Immigrant, Poor, Adventurer. Occupation: Tailor
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Aquan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
William Abram, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears a tan tunic with white highlights, and long grey pants that bunch up around his shoes, and his gloved hand is found clutching a falchion. He has moderate length brown hair. His eyes are a pleasant amber.
Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: William was born the youngest of three triplets. In his 11th year, his parents were killed by a brigands raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his old friends; and revenge
Ideals: Artistic, Entrepeneur. Bonds: Family, Enemies, Adventurer. Occupation: Doctor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 100 gp.
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