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NPC Generator

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Advanced [show]


Lance Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely red suit with brown socks and a vest with buckled shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He wears his blonde hair up. His eyes are violet and beady.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in a small village he learned the ways of the warrior from his father. He moved from fad to fad and when he turned 15 he discovered writing. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Artistic. Flaws: Ugly, Emotional. Bonds: Religious. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

Lance Clayton, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)15 (+2) 11 (+0)16 (+3)
Skills Perception +2, Persuasion +5
Senses Passive Perception 15
Languages Common, Sylvan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Henry Clapham, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He sports a long red beard, and similarly colored long hair. He wears an eyepatch.

Personality: Henry hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He moves from town to town, unable to find a place to settle.

Motivation: He has decided he is irredeemable.

Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Mercenary

Voice: Irish accent

Attributes [hide]

Henry Clapham, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)10 (+0) 11 (+0)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 21000 sp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Wymar Kendal, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is renowned for his bright brown suits and hats. His hair is cut close to his head. His eyes are a pleasant violet.

Personality: He is fixated on the number 68. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Wymar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wymar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is compelled to act according to his religious beliefs; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Extrovert. Flaws: Insane. Bonds: Poor, Criminal record, Religious. Occupation: Engraver

Voice: Hissing voice

Attributes [hide]

Wymar Kendal, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)11 (+0) 12 (+1)9 (-1)
Skills Animal Handling +3, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


William Mori, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. With bright silver hair and a scraggly beard. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, William and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor. Occupation: Stableman

Voice: Soft and mumbly

Attributes [hide]

William Mori, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)16 (+3) 10 (+0)13 (+1)
Skills Athletics +0, Deception +3
Senses Passive Perception 10
Languages Common, Draconic, Terran, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 11000 cp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Guy Colton, Male Human [Permalink]

Personal [hide]

Description: A 6'2" eastern man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their daughter. He worked as a Junk Dealer, and he later adopted a second daughter.

Motivation: Wants to raise his children well.

Ideals: Joker, Artistic. Bonds: Rich, Attractive, Family. Occupation: Junk Dealer

Voice: Breathy voice

Attributes [hide]

Guy Colton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)9 (-1) 14 (+2)11 (+0)
Skills Arcana +1, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs

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