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NPC Generator

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Advanced [show]


Trym Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His black hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their daughter. He worked as a Engraver, and he later adopted a second daughter.

Motivation: An old rival family wants him found.

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Attractive, Family. Occupation: Engraver

Voice: Switch between two voices

Attributes [hide]

Trym Birkenhead, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)9 (-1) 9 (-1)12 (+1)
Skills Animal Handling +1, Athletics +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 6000 cp. Coral (150 gp). Amber (150 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Robert Snape, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in grey turtlenecks beneath a black coat with tan slacks. His hair is brown, silky, and of moderate length. He is very pretty but has cold, dead eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He is afraid of women and trembles around them

History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people; and human compassion

Flaws: Racist, Shy, Disease. Bonds: Poor, Attractive. Occupation: Sage

Voice: Russian accent

Attributes [hide]

Robert Snape, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)13 (+1) 17 (+3)11 (+0)
Skills Medicine +5, Performance +2
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Disguise kit.


Social Check DCs


Adelard Kitchur, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses like a well dressed Guard does. His auburn hair is greasy and uncared for. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the east to a Guard, Adelard learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Adelard and his spouse have recently divorced.

Motivation: He is unsatisfied with his job.

Ideals: Athletic. Flaws: Ugly, Disease, Antagonistic. Bonds: Job. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Adelard Kitchur, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)12 (+1) 15 (+2)12 (+1)
Skills Stealth +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Solomon Colby, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a large brown jacket. With bright golden hair and a scraggly beard. His fierce green eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Solomon embodies much of what other species detest in the Humans. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.

Motivation: An old rival family wants him found; and to unite with his sister

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Tanner

Voice: Irish accent

Attributes [hide]

Solomon Colby, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)10 (+0) 11 (+0)8 (-1)
Skills Acrobatics +5, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 200 gp. 1 Silk rope. 1 Backpack.


Social Check DCs


Trym Eastoft, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His left leg appears badly burned and disfigured. His hair is silver and curly. His eyes are a pleasant green.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He got into the Tanner business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He now travels the world, in search of power and loot.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Justice. Bonds: Adventurer, Job, Criminal record. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Trym Eastoft, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)16 (+3) 10 (+0)13 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Terran, Aquan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Black pearl (900 gp). Rich purple corundum (700 gp). Bloodstone (50 gp).


Social Check DCs

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