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NPC Generator

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Advanced [show]


Ernest Barclay, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is auburn and curly. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Ernest embodies much of what other species detest in the Humans. He never wears the same outfit twice, unless he absolutely has to.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has never given up on his poetry dream.

Motivation: He's in love; and his religion dominates his actions

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Religious, Has a crush. Occupation: Barkeep

Voice: Old thin voice

Attributes [hide]

Ernest Barclay, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)10 (+0) 13 (+1)16 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerard Hadley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a green poncho over his likewise colored trousers and shirt. He has wavy brown hair. His face is covered beneath a completely black helmet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Flattery will make him almost putty in your hands.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants to meet his childhood hero.

Ideals: Justice, Gifted. Flaws: Selfish. Bonds: Attractive. Occupation: Knight

Voice: Breathy voice

Attributes [hide]

Gerard Hadley, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)9 (-1) 14 (+2)15 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Patrick Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His blonde hair is slicked back into a classic pompadour. He has several tiny ruby earrings on each ear.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Mason father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Secretive, Impulsive, Disease, Insomniac. Bonds: Rich. Occupation: Slave Trader

Voice: Australian accent

Attributes [hide]

Patrick Cooper, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Undercommon, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bernard Blankley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, marred by teas. His hair is black and curly. This amber eyed westerner is not easily forgotten.

Personality: He has always had a great fascination with Human culture. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the west. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: To prove his worth to the world; and he has money and likes to spend it

Flaws: Ugly, Racist, Impulsive. Bonds: Rich, Immigrant. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Bernard Blankley, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 14 (+2)15 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerald Dumph, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears professional attire. He wears a colorful flower in his auburn hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to loving parents in a slum to the south. He married young, but lost his spouse to dire rats. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Brewer and was forced into it by his family.

Flaws: Depressed. Bonds: Attractive, Family, Enemies, Poor. Occupation: Brewer

Voice: Speaks with squeezed throat

Attributes [hide]

Gerald Dumph, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 18 (+4)14 (+2) 16 (+3)14 (+2)
Skills Athletics +3, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +5

Possessions: 300 gp.


Social Check DCs

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