Raymond Wesley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is portly but not overly obese. With bright black hair and a scraggly beard. His eyes are blue and he is always smoking a pipe.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Raymond would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Raymond reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.
Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and he wants nothing more than to rejoin the army
Ideals: Philantrophist, Gifted. Bonds: Military, Job, Rich. Occupation: Bricklayer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver comb with moonstones (900 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Sapphire pendant on gold chain (1300 gp).
Roger Remington, Male Human [Permalink]
Personal [hide]
Description: He dresses in grey turtlenecks beneath a black coat with brown slacks, and he perpetually has his kukri ready. He wears a small hat to cover his moderate length auburn hair. His face is covered beneath a completely black helmet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Gifted from a young age, Roger studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Roger was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: A deep hatred of gnolls.
Ideals: Fighting, Joker, Gifted. Bonds: Enemies. Occupation: Sailor
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2300 sp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold and topaz bottle stopper cork (700 gp). 1 Half-Plate. 1 Banded mail.
Adelard Huxley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears many layers of old clothing at all times. He has moderate length auburn hair. He is baby faced.
Personality: He is extraordinarily eccentric. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Adelard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Ugly, Insane. Bonds: Poor, Adventurer, Religious, Nature. Occupation: Mercenary
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp.
Bernard Lindsey, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His hair is chestnut and curly. His ears are large.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Philantrophist. Flaws: Ugly, Forgetful. Bonds: Criminal record. Occupation: Bather
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Auran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Coral (150 gp). Obsidian (13 gp). 1 Masterwork Common Melee.
Manfred Bradly, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He has a slight overbite and is overall scrawny. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes dart from person to person.
Personality: He is extraordinarily eccentric. He cannot resist a sob story and will often dote over anyone who has one.
History: A powerful necromancer made him what he is. His family was turned out during the war. He and his family wandered east to less war torn lands. He is untrained/undisciplined, which makes him dangerous.
Motivation: Meet up once more with his childhood friend; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Insane, PTSD. Bonds: Attractive, Mentor. Occupation: Bricklayer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
Possessions: 28000 cp. Red spinel (60 gp). Onyx (70 gp). Carnelian (70 gp). 1 Crowbar. 1 Masterwork Artisan’s tools. 1 Spyglass.
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