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NPC Generator

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Advanced [show]


Geoffrey Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. He sports a flattop hair cut. This blue eyed westerner is not easily forgotten.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was always a brilliant, if unscrupulous mind. Geoffrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is untrained/undisciplined, which makes him dangerous.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Gardener

Voice: Low rumbling, strings words together

Attributes [hide]

Geoffrey Jacobs, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)17 (+3) 9 (-1)11 (+0)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Terran, Druidic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Artisan’s tools. 1 Healer’s kit. 1 Hourglass.


Social Check DCs


Roger Carlisle, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears tight fitting clothing which further accentuates his frame. With bright auburn hair and a scraggly beard. He wears a mask on his face.

Personality: While he acts the brute, he is far gentler than he would appear. He is able to make almost anything out of random pieces of junk.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. After a long history of fighting, Roger and his spouse have recently divorced.

Motivation: Revenge; and someone believes him a fraud

Ideals: Fighting, Gifted. Flaws: Antagonistic, Racist. Bonds: Attractive, Enemies. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Roger Carlisle, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Half-Plate. 1 Buckler. 1 Half-Plate.


Social Check DCs


Arnold Alton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are green.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a very good compulsive liar and kleptomaniac.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Scribe for the past few years.

Motivation: Expand his business; and nothing but the best is good enough for him

Ideals: Entrepeneur, Impeccable. Bonds: Poor, Criminal record, Job. Occupation: Scribe

Voice: Soft and melodious

Attributes [hide]

Arnold Alton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)11 (+0) 10 (+0)10 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Clerebold Langston, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears suspenders and violet workpants. His shirt is blue, and he wears a heavy violet leather apron most of the time. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He is very pretty but has cold, dead eyes.

Personality: This man loves music and to teach people music more than just about anything. He is skeptical of what others tell him and is slow to trust.

History: He was born in a small desert village. He has had some formal music training, and achieved minor success. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Nature, Family. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Clerebold Langston, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)17 (+3) 10 (+0)8 (-1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Druidic, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 60 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Camden, Male Human [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of magic on his torso. He has a moderate pudge and is not very fit. His blonde hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shoemaker arts, while his father instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is greedy; and to prove his worth to the world

Ideals: Impeccable. Flaws: Impulsive. Bonds: Immigrant, Rich, Criminal record. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

John Camden, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)9 (-1) 13 (+1)15 (+2) 6 (-2)14 (+2)
Skills History +4, Stealth +1
Senses Passive Perception 8
Languages Common, Aquan, Terran
Attacks Melee -2 / 1d8-4, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1500 sp.


Social Check DCs

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