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Hubert Deighton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear ponchos typically of a light brown in addition to tight pants. He is tall, broad shouldered and powerfully built. His white hair is long and unkept. He has several tiny jet earrings on each ear.

Personality: He is extraordinarily eccentric. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Sold as a small child to a necromancer, Hubert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Insane. Bonds: Rich, Has a crush, Adventurer, Mentor. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Hubert Deighton, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: Tiger eye turquoise (4 gp). 1 Minor magic item.


Social Check DCs


Trey Copeland, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is tall, broad shouldered and powerfully built. His hair is silver and curly. His amber eyes lackadaisically let the world flow into them.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Trey was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist, Justice. Bonds: Adventurer, Criminal record, Attractive. Occupation: Brewer

Voice: Forgets to breathe while speaking

Attributes [hide]

Trey Copeland, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)7 (-2) 13 (+1)10 (+0)
Skills Intimidation +2, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Aldous Weston, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He carries with him a set of longswords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying white hair a little too much giving a sharp white color. His gray eyes dart from person to person.

Personality: Aldous wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in longsword use. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Fighting, Disciplined, Optimist. Bonds: Religious, Enemies. Occupation: Mercenary

Voice: High pitched and raspy

Attributes [hide]

Aldous Weston, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Religion +4, Stealth +4
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Richard Bentham, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear flannel. He is an epitome of beauty. His hair, while still mostly red, has prominent grey streaks. His eyes are violet and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: To get a good night's sleep.

Ideals: Philantrophist, Logical. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Masseuse

Voice: Mumbles to self between sentences

Attributes [hide]

Richard Bentham, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 6 (-2)15 (+2) 13 (+1)10 (+0)
Skills Persuasion +2, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 300 gp. 1 Thunderstones. 3 Antitoxin. 2 Alchemist’s fire.


Social Check DCs


Adam Braxton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. He carries with him a set of warhammers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His moppish silver hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Insomniac, Shy. Bonds: Rich, Religious. Occupation: Sculptor

Voice: Mousy voice

Attributes [hide]

Adam Braxton, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)9 (-1) 14 (+2)9 (-1)
Skills Arcana +1, Athletics +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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