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Advanced [show]


William Brent, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears just a pastel suit. His red hair is long and unkept. He has a dull look in his blue eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Priest, but he got bored and became a Assassin. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and sabotage a competitor

Ideals: Athletic, Justice. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

William Brent, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)13 (+1) 15 (+2)7 (-2)
Skills Animal Handling +4, Deception +0
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Golden yellow topaz (700 gp). Chrysoprase (20 gp). Deep blue spinel (700 gp).


Social Check DCs


Gerard Hackney, Male Human [Permalink]

Personal [hide]

Description: A 5'11" southern man, he typically wears brown cloth garments or leather armor. He sports a long golden beard, and similarly colored long hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gerard was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: To be a Jeweler again; and money/treasure

Ideals: Justice. Flaws: Secretive. Bonds: Family, Job, Rich. Occupation: Sage

Voice: Jittery and nervous

Attributes [hide]

Gerard Hackney, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)8 (-1) 7 (-2)12 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Trym Haley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his long auburn hair kept up in a rat tail. His eyes are brown.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born blind and as such lacked many opportunities for work. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable. Flaws: Disease. Bonds: Religious, Rich, Slave. Occupation: Interpreter

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Haley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)15 (+2) 16 (+3)16 (+3)
Skills Deception +5, Stealth +5
Senses Passive Perception 13
Languages Common, Celestial, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Clerebold Southey, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears tattered old clothes. His skin is also unnaturally pale. He has a very tight haircut. His ears are large.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Energy wise he seems alert and responsive.

History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Professionalism. Flaws: Ugly, Sensitive. Bonds: Military, Adventurer. Occupation: Gardener

Voice: German accent

Attributes [hide]

Clerebold Southey, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)16 (+3) 13 (+1)6 (-2)
Skills Performance +0, Religion +5
Senses Passive Perception 11
Languages Common, Auran, Druidic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 13000 cp. Moss agate (7 gp). Smoky quartz (20 gp). 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Guy Ryley, Male Human [Permalink]

Personal [hide]

Description: He wears red leather gloves, a red jacket, and tight pants. He carries with him a set of glaives, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is overprotective of those who hire his services. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father took him hunting and taught him how to get in the mind of other creatures. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home.

Ideals: Fighting, Philantrophist. Bonds: Guardian, Poor, Nature. Occupation: Shipwright

Voice: Can't modulate volume

Attributes [hide]

Guy Ryley, Male Human Fighter 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 15 (+2)17 (+3) 16 (+3)13 (+1)
Skills Athletics +7, Deception +4
Senses Passive Perception 13
Languages Common, Giant, Halfling, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +1 / 2d4-2, Grapple +4

Possessions: 200 gp.


Social Check DCs

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