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NPC Generator

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Advanced [show]


Gerald Northcott, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an entirely black suit with brown socks and a vest with buckled shoes. He has shaved his head bald. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He is a bit of a xeno-phobe, disliking non-Humans.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Human compassion; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Antagonistic, Racist. Bonds: Poor, Slave. Occupation: Armorer

Voice: Farmer accent

Attributes [hide]

Gerald Northcott, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)9 (-1) 12 (+1)12 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Drogo Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his blue eyes scan people very quickly.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He's in love; and he has decided he is irredeemable

Ideals: Athletic, Gifted. Bonds: Attractive, Criminal record, Has a crush. Occupation: Soapmaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Drogo Marleigh, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)8 (-1) 13 (+1)5 (-3)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Freshwater pearl (6 gp). Tourmaline (120 gp).


Social Check DCs


Thomas Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is red, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is frequently practicing swordplay.

History: Thomas hails from a village terrorized by brigands. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up longsword and armor he uses now. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against brigands; and a deep hatred of brigands

Flaws: Antagonistic. Bonds: Attractive, Military, Enemies, Nature. Occupation: Masseuse

Voice: Timid voice

Attributes [hide]

Thomas Denholm, Male Human Fighter 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)15 (+2) 10 (+0)10 (+0)
Skills Athletics +5, Nature +5
Senses Passive Perception 10
Languages Common, Draconic, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5

Possessions: Brown-green garnet (160 gp). Bloodstone (50 gp). Pink pearl (160 gp).


Social Check DCs


Aldous Ansley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple blue robe with grey stripes complete with hood. His golden hair is lengthy and is close to two feet long. His half smiles and gray eyes are beguiling and draw you in.

Personality: Aldous is depressed about a lot of things. He tends to be a nihilist. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Miller business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Philantrophist. Flaws: Depressed, Antagonistic. Bonds: Attractive, Job. Occupation: Miller

Voice: growls and snarls, animalistic

Attributes [hide]

Aldous Ansley, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 17 (+3)10 (+0)
Skills Medicine +5, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gunter Everly, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears light armors faded through time and improper care. His auburn hair is thinning but still full. His eyes are likewise gray.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Interpreter and found it very stressful. He has drifted from career to career and currently works as a Interpreter.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Job. Occupation: Interpreter

Voice: Scottish accent

Attributes [hide]

Gunter Everly, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)8 (-1) 12 (+1)15 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Solid gold idol (200 gp). Solid gold idol (200 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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