Diggory Acton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears very tight pants and wife beaters, though occasionally he sports a brown coat. His golden hair is kept up in a ponytail inside a deerstalker hat. His skin is flawless and his green eyes scan people very quickly.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to fit into much smaller and tighter spaces than normal.
History: Diggory was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by brigands. Diggory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: His religion dominates his actions.
Ideals: Persistence, Gifted. Bonds: Poor, Attractive, Religious. Occupation: Architect
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Manfred Conway, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears many layers of old clothing at all times. His hair is short and brown. His hazel eyes peer out from beneath his deerstalker violet hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Manfred hails from a village terrorized by illithids. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Flaws: Ugly, Antagonistic, Insane. Bonds: Poor, Criminal record, Enemies. Occupation: Sculptor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Godfrey Harley, Male Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a blue costume with the symbols of strength on his torso. His red hair is smooth and relatively long. His hazel eyes peer out from beneath his top blue hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also is a firm believer in the manly ideal.
History: The child of a Cook, who enjoyed hunting, Godfrey was taken on many hunting expeditions. He has had some formal music training, and achieved minor success. He has never given up on his music dream.
Motivation: To prove his worth to the world; and he wants revenge against dire rats
Ideals: Persistence, Artistic. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Barkeep
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Abyssal, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 31000 sp. Black pearl (500 gp). Jet (120 gp). White pearl (120 gp). 1 Minor magic item.
Norman Abram, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He is physically well-built. He has a long blonde beard with little hanging trinkets. His ears are large.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses divination through singing.
History: He was born to loving parents in a slum to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Cartwright
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2800 sp. 1 Chain shirt. 1 Masterwork Light wooden shield. 1 Darkwood Shield.
Heward Wharton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears grey painted combat armor at almost all times. He has a blonde handlebar mustache and slicked back blonde hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: He feels kind of lost in life; and wants to work out more often
Ideals: Athletic, Impeccable. Flaws: Depressed. Bonds: Military. Occupation: Interpreter
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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