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NPC Generator

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Advanced [show]


Richard Vance, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a green feathered hat and green clothes. His silver hair is thinning but still full. He has hazel eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Energy wise he seems alert and responsive.

History: Richard was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has worked as a Bookbinder like his father before him.

Motivation: Human compassion; and find a way to reverse the transformation of his sister

Ideals: Impeccable, Professionalism. Flaws: Racist. Bonds: Job, Family. Occupation: Bookbinder

Voice: Laughs frequently while speaking

Attributes [hide]

Richard Vance, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 17 (+3)15 (+2)
Skills Deception +4, Medicine +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Simon Sydney, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a large violet jacket. His brown hair has been sun bleached extensively. His blue eyes lackadaisically let the world flow into them.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge; and further expansion of business

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Unemployed

Voice: Whispers

Attributes [hide]

Simon Sydney, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)5 (-3) 7 (-2)11 (+0)
Skills Athletics +2, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Wymar Snape, Male Human [Permalink]

Personal [hide]

Description: He wears a grey coat over a green low-cut shirt, and a small hat upon his head. His black hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a small toy that he constantly fidgets with.

History: Wymar was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Wymar took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and meet up once more with his childhood friend

Flaws: Addict. Bonds: Nature, Job, Family, Adventurer. Occupation: Slave Trader

Voice: Can't modulate volume

Attributes [hide]

Wymar Snape, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Celestial, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Golden pearl (160 gp). Citrine (30 gp). Emerald (1000 gp).


Social Check DCs


Diggory Hayley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears light armors faded through time and improper care. His moppish blonde hair is in a traditional bowl cut. His blue eyes peer out from beneath his small yellow hat.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of northern immigrants he idolized his mother. When Diggory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he's attracted to the pc

Ideals: Impeccable. Flaws: Secretive. Bonds: Immigrant, Military. Occupation: Priest

Voice: Can't modulate volume

Attributes [hide]

Diggory Hayley, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)11 (+0) 9 (-1)8 (-1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 8000 cp. Solid gold idol (600 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Gomory Melancon, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He is wearing a long, yellow cloak. He has a hunchback. His blonde hair, when down, is lengthy. He is baby faced.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He takes great joy in being the best Bather in town.

History: The child of a Fletcher, who enjoyed hunting, Gomory was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gomory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gomory. Recently he has begun working with bootleggers and crooks.

Motivation: He is greedy; and balancing his hectic life and new bather responsibilities is difficult

Flaws: Ugly. Bonds: Enemies, Job, Nature, Criminal record, Rich. Occupation: Bather

Voice: Old thin voice

Attributes [hide]

Gomory Melancon, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)8 (-1) 12 (+1)13 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 20000 cp.


Social Check DCs

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