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NPC Generator

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Advanced [show]


Don Ainsley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is unkempt and raggedy. His eyes are hazel and catlike.

Personality: He is extraordinarily eccentric. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently gotten a pet goose that steals things from people.

Motivation: His religion dominates his actions; and he is a bit of a kleptomaniac

Flaws: Ugly, Insane. Bonds: Poor, Criminal record, Religious. Occupation: Stylist

Voice: Speaks with lips pursed

Attributes [hide]

Don Ainsley, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)17 (+3) 17 (+3)9 (-1)
Skills Arcana +5, Performance +1
Senses Passive Perception 13
Languages Common, Gnoll, Terran, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 24000 sp.


Social Check DCs


Gomory Washington, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears tattered old clothes. He has a small bristly mustache and wavy golden hair. His amber eyes peer out from beneath his top yellow hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with his god.

History: The child of a Ruler, who enjoyed hunting, Gomory was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered south to less war torn lands. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and sabotage a competitor

Flaws: Ugly, PTSD. Bonds: Job, Religious, Nature. Occupation: Sailor

Voice: Aggressive tone

Attributes [hide]

Gomory Washington, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)5 (-3) 12 (+1)17 (+3)
Skills History -1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Robert Colby, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a small bristly mustache and wavy auburn hair. He has gleaming, smiling brown eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Fighting, Athletic, Disciplined. Bonds: Rich, Adventurer. Occupation: Merchant

Voice: Rolls R's

Attributes [hide]

Robert Colby, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)10 (+0) 16 (+3)6 (-2)
Skills Persuasion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 20 pp. 3 Thunderstones. 3 Thunderstones. 4 Antitoxin. 1 Everburning torch.


Social Check DCs


Drogo Barlow, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, and a wedding ring on his right hand. His brown hair and beard is wavy and long. His hazel eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. Drogo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a shoemaker and was forced into it by his family

Flaws: Ugly. Bonds: In love, Family, Rich, Nature. Occupation: Shoemaker

Voice: Creaky witch voice

Attributes [hide]

Drogo Barlow, Male Human Fighter 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)10 (+0) 16 (+3)12 (+1)
Skills Performance +4, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. White opal (1000 gp). Rhodochrosite (4 gp). Star ruby (1000 gp). Deep blue spinel (500 gp).


Social Check DCs


Richard Reed, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a green and tan robe with the hood down. His brown hair is singed and shortened. His blue eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Richard is combative with any and all who dare try his patience in the slightest.

History: Richard hails from a village terrorized by dire rats. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats.

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Enemies, Debt. Occupation: Courier

Voice: Pirate accent

Attributes [hide]

Richard Reed, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)9 (-1) 14 (+2)12 (+1)
Skills Animal Handling +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. An abacus with copper, silver and gold markers (40 gp).


Social Check DCs

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