Arnold Thorpe, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a sickle. His deerstalker hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is a hateful person. He taunts others and blames them for his problems. He invites people to come help in his community garden.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Servant
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Moonstone (80 gp). Coral (120 gp). Red-brown spinel (120 gp).
Dustin Moreno, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Sailor does. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a skull on it. His red hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has built up a small fortune and can afford his own way.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Entrepeneur. Flaws: Racist. Bonds: Job, Rich, Adventurer. Occupation: Sailor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Halfling, Auran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 23000 cp.
Anselm Hailey, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He is renowned for his bright black suits and hats, marred by sweets. He has a silver handlebar mustache and slicked back silver hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is an amazing painter.
History: He was born a particularly ugly child, much to the horror of his parents. Cursed with a spirit at a very young age, Anselm has worked very hard to control his curse. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease. Bonds: Family, Adventurer. Occupation: Locksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Reynard Wallace, Male Human [Permalink]
Personal [hide]
Description: An older man who wears tight fighting clothing, which leaves very little to the imagination, he is not a threatening figure. He has shaved his head bald. His blue eyes dart from person to person.
Personality: He loves telling others what to do and how they should feel about things. He has a small toy that he constantly fidgets with.
History: The child of southern immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Fighting, Opinionated. Flaws: Addict. Bonds: Immigrant, Adventurer. Occupation: Fisher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Draconic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Patrick Everleigh, Male Human [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. He has a long brown beard with little hanging trinkets. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in the west. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Further expansion of business; and he's looking for his big break
Bonds: Attractive, Job, Adventurer, Immigrant, Debt. Occupation: Knight
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Celestial, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
Possessions: 200 gp. Moss agate (16 gp). Chrysoprase (70 gp). White opal (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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