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Advanced [show]


Gerald Beitz, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bristling with hidden weapons, mostly axes and tridents. His black hair has been sun bleached extensively. His eyes are brown and beady.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not trust anyone and sleeps with one eye open.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Gifted. Flaws: Ugly, Shy, Insomniac. Bonds: Criminal record. Occupation: Herbalist

Voice: High pitched and raspy

Attributes [hide]

Gerald Beitz, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 18 (+4)15 (+2) 11 (+0)17 (+3)
Skills Acrobatics +1, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Hubert Windsor, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is wearing colorful clothing, dressed as a Spice Merchant, marred by beers. His black hair is thinning but still full. This violet eyed southerner is not easily forgotten.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He enjoys reading and quiet.

History: He was raised in a mountains tribe. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to share knowledge with the world

Ideals: Justice, Logical, Gifted. Flaws: Ugly. Bonds: Nature, Debt. Occupation: Spice Merchant

Voice: Relaxed voice

Attributes [hide]

Hubert Windsor, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 11 (+0)14 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Trym Altham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a well pressed and immaculate suit (or dress). With a patchy auburn beard and wild auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Roofer mother left him crippled. He has set out to sabotage the competition.

Motivation: Further expansion of business; and to find somewhere to settle down

Ideals: Joker. Flaws: Disease, Mundane. Bonds: Criminal record, Job. Occupation: Barber

Voice: Timid voice

Attributes [hide]

Trym Altham, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)15 (+2) 14 (+2)10 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Robert Gresham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He sports grey clothing, slightly heavier than average wear. He wears his black hair up in a very large beehive style do. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is skeptical of what others tell him and is slow to trust.

History: He was born in the west, but his parents moved at a very young age to the east. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Mercenary.

Motivation: A deep hatred of giants; and to be a barrister again

Flaws: Shy. Bonds: Immigrant, Rich, Job, Enemies. Occupation: Mercenary

Voice: Spanish accent

Attributes [hide]

Robert Gresham, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)15 (+2) 10 (+0)12 (+1)
Skills Athletics +5, Investigation +4
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Simon Windsor, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars. His brown hair, when down, is lengthy. His eyes are likewise gray. His teeth are white and perfect.

Personality: He dislikes all the random violence that takes place in the south. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Simon was born with his father's beautiful face. He was an apprentice working in his father's forge. In the meantime he has taken over work as a Sailor and occasionally as a mercenary.

Motivation: To be a Beggar again.

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Simon Windsor, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)8 (-1) 10 (+0)15 (+2)
Skills Religion +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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