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NPC Generator

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Advanced [show]


Theodoric Ogden, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His whole body is exceptionally muscular. He keeps his long black hair kept up in a rat tail. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born at the edge of vast forest. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Theodoric's mother didn't care for him much, and the feeling was mutual. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Ideals: Persistence. Flaws: Antagonistic. Bonds: Immigrant, Mentor, Nature. Occupation: Bounty Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Theodoric Ogden, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 11 (+0)11 (+0) 12 (+1)17 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2

Possessions: 200 gp. Eye agate (16 gp). Golden pearl (140 gp). Aquamarine (600 gp).


Social Check DCs


Aldous Churchill, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is typically in his Assassin uniform. With a patchy red beard and wild red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He takes great joy in being the best Assassin in town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Jeweler, but he was a colossal failure. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Criminal record, Rich. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Aldous Churchill, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)14 (+2) 12 (+1)14 (+2)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Heward Ashton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an entirely grey suit with green socks and a vest with buckled shoes. His white hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: Retire the richest man in the east.

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Guard

Voice: Strong lisp

Attributes [hide]

Heward Ashton, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Deception +3, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Lance Livingstone, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this southern man wears a green costume with the symbols of death on his torso. He has a long red beard with little hanging trinkets. He has several tiny topaz earrings on each ear.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of a Miner, who enjoyed hunting, Lance was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Cynical. Bonds: Rich, Nature. Occupation: Sage

Voice: Timid voice

Attributes [hide]

Lance Livingstone, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)18 (+4) 16 (+3)10 (+0)
Skills Medicine +5, Performance +2
Senses Passive Perception 13
Languages Common, Auran, Aquan, Halfling, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Balimaar Payton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. His hair is golden and curly. He has violet eyes and a white hat with a grey feather.

Personality: Eccentric and domineering, Balimaar will drive conversation. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Balimaar hails from a village terrorized by brigands. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Mercenary soon after.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants revenge against brigands

Ideals: Extrovert. Bonds: In love, Enemies, Job, Adventurer. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Balimaar Payton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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