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NPC Generator

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Advanced [show]


John Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His small hat is riddled with cuts and holes. His violet unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He is harsh and unforgiving.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with vampirism at a very young age, John has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure.

Flaws: Ugly, Disease, Shy, Antagonistic. Bonds: Rich. Occupation: Map Maker

Voice: Aggressive tone

Attributes [hide]

John Marleigh, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)14 (+2) 11 (+0)10 (+0)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Peter Ryland, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of halberds, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his chestnut hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is a Soapmaker first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the east to a Soapmaker, Peter learned a great deal about his mother's area of expertise. A gifted student he started as a Spy, but he got bored and became a Soapmaker. He became a Soapmaker soon after.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Soapmaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Peter Ryland, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 11 (+0)11 (+0)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Clerebold Dudley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tan shirt with thin brown vertical stripes and tan pants. He has done his best to style his golden hair to look like a famous performer. His amber eyes peer out from beneath his top tan hat.

Personality: Eccentric and domineering, Clerebold will drive conversation. He receives visions of the future at random moments

History: Gifted from a young age, Clerebold studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To pay off his debts; and balancing his hectic life and new painter responsibilities is difficult

Ideals: Extrovert, Gifted. Bonds: Military, Job, Debt. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Clerebold Dudley, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 9 (-1)13 (+1) 7 (-2)18 (+4)
Skills Stealth -1
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2

Possessions: 16000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Norman Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears a black deerstalker hat and black clothes. He is physically well-built. His brown hair is kept up in a ponytail inside a deerstalker hat. His hazel eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His father raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic. Flaws: Mundane, Shy. Bonds: Nature, Rich. Occupation: Carpenter

Voice: Dutch accent

Attributes [hide]

Norman Ashton, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)17 (+3) 16 (+3)13 (+1)
Skills Deception +3, Investigation +5
Senses Passive Perception 13
Languages Common, Sylvan, Orc, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Aldous Copeland, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing the road beaten gear of a warrior. He has shaved his head bald. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of dire rats once and for all.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Wants to work out more often; and he wants revenge against dire rats

Ideals: Fighting, Athletic. Flaws: Addict, Selfish. Bonds: Enemies, Immigrant. Occupation: Tanner

Voice: High pitched, excited

Attributes [hide]

Aldous Copeland, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)15 (+2) 16 (+3)13 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 13
Languages Common, Aquan, Auran
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: Freshwater pearl (13 gp). Lapis lazuli (13 gp). 1 Good lock. 1 Climber’s kit. 1 Masterwork manacles.


Social Check DCs

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