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NPC Generator

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Advanced [show]


Justin Brixton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his long white hair kept up in a rat tail. His eyes, though not visible through his cowl, are brown.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not trust anyone and sleeps with one eye open.

History: Justin was born in the south. At a young age he loved to build and create. His necromantic abilities were realized during a raid on his village. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Human compassion; and balancing his hectic life and new banker responsibilities is difficult

Ideals: Persistence, Gifted. Flaws: Insomniac, Racist. Bonds: Job. Occupation: Banker

Voice: Hard of hearing, loud

Attributes [hide]

Justin Brixton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)17 (+3) 17 (+3)17 (+3)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 30 pp.


Social Check DCs


Gilbert Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an entirely tan suit with blue socks and a vest with buckled shoes. He sports a flattop hair cut. His hazel eyes have a joyful gleam in them most of the time.

Personality: A deeply religious man he believes everything happens for a reason. He does not trust anyone and sleeps with one eye open.

History: Gilbert was raised in a hard working conservative environment. Gilbert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gilbert decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Sage soon after.

Motivation: To get a good night's sleep.

Ideals: Athletic. Flaws: Insomniac. Bonds: Religious, Job, Criminal record. Occupation: Sage

Voice: Middle-eastern accent

Attributes [hide]

Gilbert Gentry, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)11 (+0) 13 (+1)9 (-1)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 500 sp.


Social Check DCs


Kyle Thorpe, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a simple white robe with brown stripes complete with hood. His clothes are grease stained in places. With a patchy silver beard and wild silver hair. He has gray eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the south. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Optimist. Flaws: PTSD. Bonds: Poor, Immigrant, Adventurer. Occupation: Weaver

Voice: German accent

Attributes [hide]

Kyle Thorpe, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)14 (+2) 11 (+0)16 (+3)
Skills Deception +5
Senses Passive Perception 10
Languages Common, Aquan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Banded agate (11 gp). Amethyst (80 gp). Malachite (11 gp).


Social Check DCs


Lance Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears just a violet suit. He has a long golden beard with little hanging trinkets. His amber eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the west. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure.

Ideals: Pacifist. Flaws: Addict. Bonds: Attractive, Rich, Adventurer. Occupation: Painter

Voice: Jamaican accent

Attributes [hide]

Lance Radcliffe, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)14 (+2) 17 (+3)15 (+2)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp. Red garnet (100 gp).


Social Check DCs


Theodoric Hayden, Male Human [Permalink]

Personal [hide]

Description: A 6'3" southern man, he wears white trousers with brown and yellow striped suspenders. He wears various colorful collared shirts. His silver hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He can't help but pocket interesting objects he comes across

History: Born in the south his family was never financially stable. A gifted student he started as a Armorer, but he got bored and became a Spice Merchant. Recently he has begun working with bootleggers and crooks.

Motivation: Further expansion of business; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Flaws: Ugly. Bonds: Criminal record, Poor, Job. Occupation: Spice Merchant

Voice: Aggressive tone

Attributes [hide]

Theodoric Hayden, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)17 (+3) 9 (-1)15 (+2)
Skills Nature +5, Performance +4
Senses Passive Perception 9
Languages Common, Celestial, Sylvan, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 900 sp.


Social Check DCs

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