William York, Male Human [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His golden hair is slicked back into a classic pompadour. His hazel unseeing eyes seem to look past you.
Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: William was born with his mother's beautiful face. A freak accident while working with his Sailor mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Family. Occupation: Junk Dealer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1400 sp.
Roger Heiser, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is renowned for his bright red suits and hats. He keeps his long auburn hair kept up in a rat tail. This brown eyed westerner is not easily forgotten.
Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.
Motivation: To protect his home; and someone believes him a fraud
Flaws: Insane. Bonds: Enemies, Poor, Guardian. Occupation: Body Guard
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 200 gp. Black pearl (800 gp). Banded agate (8 gp). Deep blue spinel (800 gp). Aquamarine (800 gp).
Everard Darby, Male Human [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of his god on his torso. He has a moderate pudge and is not very fit. His hair is short and red. His fierce hazel eyes like to dwell on things.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not trust anyone and sleeps with one eye open.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. By chance he met his sister recently and the two have been together since.
Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his absent father
Ideals: Impeccable. Flaws: Insomniac. Bonds: Nature, Rich, Family. Occupation: Tailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 10 (+0) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Aldous Budd, Male Human [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He wears a tan shirt with thin black vertical stripes and white pants. His hair is always cut to a buzz. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the recently deceased. He does not trust anyone and sleeps with one eye open.
History: Aldous was born with his father's beautiful face. After coming to the age of reason, Aldous took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to drow.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Enemies. Occupation: Detective
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 42000 sp. Aquamarine (900 gp). Azurite (16 gp). Rich purple corundum (900 gp). Chrysoprase (40 gp).
Conrad Pinkerton, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He typically wears a sleeveless long coat of deep black leather and dull pastel iron scale mail. His whole body is exceptionally muscular. He has moderate length white hair. His eyes are green and he is always smoking a pipe.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: From birth he was tutored by a cruel and relentless mentor. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Mentor, Religious. Occupation: Performer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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