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NPC Generator

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Advanced [show]


John Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He believes the world needs to unite to get rid of brigands once and for all.

History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered music. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Revenge.

Ideals: Artistic. Flaws: Ugly, Greedy. Bonds: Enemies, Military. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

John Shelley, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 10 (+0)9 (-1) 6 (-2)16 (+3)
Skills Investigation +1, Performance +5
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 300 gp.


Social Check DCs


John Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears baggy yellow pantaloons and a black scarf. He wears his chestnut hair up in a very large beehive style do. His eyes are likewise green. His teeth are white and perfect.

Personality: Eccentric and domineering, John will drive conversation. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of a Weaver, who enjoyed hunting, John was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. John took refuge in the ruined castle and found the beat up club and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Extrovert. Bonds: Attractive, Has a crush, Adventurer, Nature. Occupation: Body Guard

Voice: Excited and jittery

Attributes [hide]

John Wordsworth, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 10 (+0)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 10
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 80 pp.


Social Check DCs


Diggory Anderton, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears professional attire. He has done his best to style his silver hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to make almost anything out of random pieces of junk.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He moved out east to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to get a good night's sleep

Ideals: Gifted, Artistic. Flaws: Insomniac. Bonds: Attractive, Criminal record. Occupation: Laborer

Voice: Mumbles to self between sentences

Attributes [hide]

Diggory Anderton, Male Human Fighter 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)9 (-1) 14 (+2)15 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Trey Reid, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tan trousers with green and grey striped suspenders. He wears various colorful collared shirts. He keeps his silver hair in a pixie cut. His eyes are gray and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.

History: He got into the Healer business at a young age. His father took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Healer.

Motivation: To be a Sellsword again; and a strong sense of loyalty to human people

Flaws: Lazy, Racist. Bonds: Job, Nature. Occupation: Healer

Voice: Italian accent

Attributes [hide]

Trey Reid, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills Acrobatics +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gunter Colton, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, brown, dusty cloak, he is not a threatening figure. His red hair is long and unkept. His face is scarred and worn.

Personality: He is overprotective of those who hire his services. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Guardian, In love, Enemies. Occupation: Knight

Voice: Low and grunting

Attributes [hide]

Gunter Colton, Male Human Fighter 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)13 (+1) 16 (+3)16 (+3)
Skills Animal Handling +6, Intimidation +6
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Malachite (10 gp). Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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