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NPC Generator

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Advanced [show]


Trey Cooper, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear violet pants and tee shirts. His blonde hair is smooth and relatively long. His eyes are brown.

Personality: He acts crazy and hedonistic. Flattery will make him almost putty in your hands.

History: A powerful brothel owner made him what he is. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: He has a crush on the local Animal Trainer.

Ideals: Gifted. Flaws: Hedonist, Selfish. Bonds: Poor, Mentor. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Trey Cooper, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 4 (-3)14 (+2) 12 (+1)15 (+2)
Skills Arcana +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 7000 cp.


Social Check DCs


Roger Hailey, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. His red hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: This man loves singing and to teach people singing more than just about anything. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many drow want him driven away; and a deep hatred of drow

Ideals: Artistic. Bonds: Attractive, Poor, Nature, Enemies. Occupation: Doctor

Voice: Old thin voice

Attributes [hide]

Roger Hailey, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +1, Investigation +4
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4

Possessions: 13000 sp. Rhodochrosite (10 gp).


Social Check DCs


Lewis Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears many layers of old clothing at all times. His silver hair is braided into rings. He has a tattooed face.

Personality: He is irascible and easily irritated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the west to a Brewer, Lewis learned a great deal about his father's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He ran away from his former home and has been making his living as a Brewer for the past few years.

Motivation: Wants to raise his children well.

Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Job, Family. Occupation: Brewer

Voice: Breathy voice

Attributes [hide]

Lewis Wordsworth, Male Human Fighter 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 10 (+0)10 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Heward Wedgwood, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and wears an entirely green suit with black socks and a vest with buckled shoes. He wears his brown hair down. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small forest village. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions.

Ideals: Optimist, Philantrophist. Flaws: Addict. Bonds: Nature, Religious. Occupation: Herbalist

Voice: Jittery and nervous

Attributes [hide]

Heward Wedgwood, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 9 (-1)8 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Masterwork Light wooden shield. 1 Masterwork Light steel shield.


Social Check DCs


John Kendal, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a black handlebar mustache and slicked back black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to travel the world and help people.

Motivation: To unite with his brother; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Insane, Selfish. Bonds: Poor, Adventurer, Family. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

John Kendal, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)15 (+2) 14 (+2)8 (-1)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp. Aquamarine (400 gp). Jade (140 gp).


Social Check DCs

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