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NPC Generator

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Advanced [show]


Drogo Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. His gray eyes peer out from beneath his small white hat.

Personality: His tongue was cut out and he uses sign language. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. He has since lost track of the people in his past.

Motivation: To unite with his brother; and he wants nothing more than to rejoin the army

Ideals: Extrovert, Persistence. Flaws: Disease. Bonds: Family, Military. Occupation: Stylist

Voice: Forgets to breathe while speaking

Attributes [hide]

Drogo Blythe, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)9 (-1) 12 (+1)17 (+3)
Skills Arcana +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 800 sp.


Social Check DCs


Everard Leighton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and typically wears a sleeveless long coat of deep yellow leather and dull white iron scale mail. His moppish brown hair is in a traditional bowl cut. His amber eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Gifted from a young age, Everard studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Shoemaker

Voice: Hard of hearing, loud

Attributes [hide]

Everard Leighton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 16 (+3)10 (+0)
Skills Persuasion +2, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Thomas Woods, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears just a grey suit, and is pretty ugly. He wears a small hat to cover his moderate length white hair. His eyes are hazel and beady.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He cannot resist a sob story and will often dote over anyone who has one.

History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to travel the world and help people.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Mortician

Voice: Farmer accent

Attributes [hide]

Thomas Woods, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)12 (+1) 10 (+0)12 (+1)
Skills Stealth +0, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Arnold Richie, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He wears a colorful flower in his brown hair. He is very pretty but has cold, dead eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Arnold was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a Brewer soon after.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Justice. Bonds: Attractive, Criminal record, Job. Occupation: Brewer

Voice: Switch between two voices

Attributes [hide]

Arnold Richie, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)17 (+3) 12 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 18000 cp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Adelard Gracey, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and to prove his worth to the world

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Mentor, Immigrant. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Adelard Gracey, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 10 (+0)14 (+2)
Skills Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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