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NPC Generator

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Advanced [show]


Robert Springfield, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. He has a very tight haircut. His eyes are amber and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. Flattery will make him almost putty in your hands.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and to be a scribe again

Ideals: Gifted. Flaws: Selfish, Fearful. Bonds: Job, Rich. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Robert Springfield, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Smoky quartz (20 gp).


Social Check DCs


Anselm Tyndall, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in pastel turtlenecks beneath a brown coat with green slacks. He wears his white hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He worked as a nervous Map Maker and found it very stressful. He then took over the family business and is one of the better Map Maker for hire.

Motivation: To unite with his brother; and doesn't want to be a map maker and was forced into it by his family

Ideals: Optimist, Artistic. Bonds: Poor, Family, Job. Occupation: Map Maker

Voice: Sleepy voice

Attributes [hide]

Anselm Tyndall, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 10 (+0)11 (+0)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Banded agate (4 gp). Moonstone (30 gp). Deep blue spinel (500 gp). 1 Buckler.


Social Check DCs


Drogo Ryley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his brown hair up in a very large beehive style do. His amber eyes dart from person to person to random spaces in the air.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the north to a Sage, Drogo learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Someone believes him a fraud; and his religion dominates his actions

Ideals: Athletic, Disciplined. Flaws: Secretive. Bonds: Religious, Job, Enemies. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Drogo Ryley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 18 (+4)12 (+1)
Skills History +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Silver comb with moonstones (800 gp). Sapphire pendant on gold chain (700 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Arnold Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears bulky brown painted plate armor. He has styled his black hair well, parting it to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their daughter. He worked as a Bather, and he later adopted a second daughter.

Motivation: Doesn't want to be a Bather and was forced into it by his family; and he is compelled to act according to his religious beliefs

Ideals: Disciplined, Opinionated. Bonds: Attractive, Religious, Family. Occupation: Bather

Voice: Creaky witch voice

Attributes [hide]

Arnold Myerscough, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)10 (+0) 18 (+4)16 (+3)
Skills Deception +5, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Rock crystal (40 gp). Black pearl (800 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Godfrey Cotton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are hazel and he is always smoking a pipe.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a small toy that he constantly fidgets with.

History: Born in the north to a Slave Trader, Godfrey learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Slave Trader job and began his own company from there.

Motivation: He has passion for adventuring and risk; and balancing his hectic life and new slave trader responsibilities is difficult

Flaws: Addict. Bonds: Attractive, Job, Adventurer. Occupation: Slave Trader

Voice: Sighs a lot, exhausted

Attributes [hide]

Godfrey Cotton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)17 (+3) 12 (+1)11 (+0)
Skills Performance +2
Senses Passive Perception 11
Languages Common, Abyssal, Goblin, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 5000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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