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Advanced [show]


Don Melancon, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Interpreter. He is bristling with hidden weapons, mostly maces and sickles. His hair is auburn and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is able to make almost anything out of random pieces of junk.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was granted martial powers by his dying sister.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Racist, Disease, Insomniac. Bonds: Criminal record, Attractive. Occupation: Interpreter

Voice: Dutch accent

Attributes [hide]

Don Melancon, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)16 (+3) 10 (+0)13 (+1)
Skills History +5, Performance +3
Senses Passive Perception 10
Languages Common, Goblin, Infernal, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Rolf Marston, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears tight fighting clothing, which leaves very little to the imagination. He wears his blonde hair up in a very large beehive style do. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Athletic, Impeccable. Bonds: Family, Poor. Occupation: Painter

Voice: Uses sign language

Attributes [hide]

Rolf Marston, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Athletics +5, Deception +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Bertram Byron, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of shields on his belt, each one with a amber on the hilt. His hair is black and curly. He tend to wears goggles to shield his eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: When he was but 5 years old his parents immigrated from the east. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up shield and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Fighting. Bonds: Attractive, Family, Immigrant, Nature. Occupation: Fisher

Voice: Aggressive tone

Attributes [hide]

Bertram Byron, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)16 (+3) 6 (-2)11 (+0)
Skills Deception +2, History +5
Senses Passive Perception 8
Languages Common, Celestial, Aquan, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 80 pp.


Social Check DCs


Odo Garfield, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. His auburn hair is thinning but still full. His hazel unseeing eyes seem to look past you.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Odo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To end his boredom; and he is greedy

Flaws: Disease, Mundane, Hedonist. Bonds: Rich. Occupation: Farmer

Voice: Hissing voice

Attributes [hide]

Odo Garfield, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Hunter Elton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his brown hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A skeptical and narcissistic man, Hunter's first love is himself. His second love is also himself. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of western immigrants he idolized his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Fighting. Bonds: Attractive, Family, Immigrant. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Hunter Elton, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 21000 sp. Solid gold idol (800 gp).


Social Check DCs

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