Gomory Hornsby, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear pastel tank tops with grey pants. His white hair is smooth and relatively long. His skin is flawless and his blue eyes scan people very quickly.
Personality: Calm and collected, he is a well trained Gardener. He is obsessed with his god.
History: He was born in a small island village. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by giants. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Many giants want him driven away.
Bonds: Attractive, Job, Religious, Nature, Enemies. Occupation: Gardener
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Terran, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Peter Hartford, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He is wearing colorful clothing, dressed as a Unemployed. He wears a broad hat to cover his moderate length red hair. He wears large thick round spectacles.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a xeno-phobe, disliking non-Humans.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his old friends
Flaws: Emotional, Racist. Bonds: Nature, Adventurer, Religious. Occupation: Unemployed
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Jade (90 gp). 1 Minor magic item.
Reynard Conway, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a green shirt with thin black vertical stripes and brown pants. His moppish silver hair is in a traditional bowl cut. His ears are large.
Personality: Aggressive, abrasive, and angry, Reynard embodies much of what other species detest in the Humans. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Unemployed arts, while his father instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC; and seeks redemption
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich. Occupation: Unemployed
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 200 gp. Hematite (14 gp).
Wymar Alton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his black robe and has his sword always slung over his shoulder. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his gray eyes.
Personality: He loves telling others what to do and how they should feel about things. He enjoys reading and quiet.
History: Wymar hails from a village terrorized by illithids. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the north, certain he would find work there.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against illithids
Ideals: Opinionated, Logical, Gifted. Bonds: Immigrant, Enemies. Occupation: Merchant
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 3 (-4) | 11 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
John Ashley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears an entirely tan suit with brown socks and a vest with buckled shoes. He has shaved his head bald. His eyes are brown.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He has decided he is irredeemable; and seeks redemption
Ideals: Athletic, Justice. Bonds: Attractive, Criminal record, Immigrant. Occupation: Scribe
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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