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Advanced [show]


John Graeme, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a brown coat over a black low-cut shirt, and a broad hat upon his head. He sports a flattop hair cut. His fierce green eyes like to dwell on things.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. John's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He uses money and sex appeal to get what he needs; and his relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer, Rich. Occupation: Spy

Voice: Hollow voice

Attributes [hide]

John Graeme, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp. Pink pearl (130 gp). Azurite (6 gp). Rock crystal (30 gp).


Social Check DCs


Kody Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a brown scarf. His skin is fair and his fingers are delicate and long. His moppish brown hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken from his home at a very young age. He was granted psionic powers by his dying brother.

Motivation: A deep hatred of giants; and he is currently in port desperately looking for someone to get him out

Ideals: Disciplined, Philantrophist, Gifted. Bonds: Slave, Enemies. Occupation: Dilettante

Voice: Irish accent

Attributes [hide]

Kody Carlyle, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Masterwork studded leather. 1 Masterwork Light steel shield.


Social Check DCs


Charles England, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has a long brown beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: A skeptical and narcissistic man, Charles's first love is himself. His second love is also himself. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Philantrophist, Gifted. Bonds: Attractive, Slave. Occupation: Stableman

Voice: Dutch accent

Attributes [hide]

Charles England, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)16 (+3) 13 (+1)7 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 11
Languages Common, Ignan, Undercommon, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Zircon (30 gp).


Social Check DCs


Henry Middleton, Male Human [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear, and carries whips. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant amber.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His father raised him in a mountain cabin. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Rich, Nature. Occupation: Armorer

Voice: Old thin voice

Attributes [hide]

Henry Middleton, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. Jet (100 gp). 1 Masterwork manacles. 1 Simple lock. 1 Magnifying glass. 1 Spyglass.


Social Check DCs


Dean Redfield, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears violet trousers with white and red striped suspenders. He wears various colorful collared shirts. His white hair is still thick. He wears an eyepatch.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is an amazing painter.

History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. He tends to his Beggar job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Job, Nature. Occupation: Beggar

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dean Redfield, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. Citrine (50 gp). Coral (160 gp).


Social Check DCs

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