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Advanced [show]


Heward Lester, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears skinny pants and wears a grey and white robe with the hood down. His head has been shaved. His thin eyebrows rest above his beady green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the south to a Glassblower, Heward learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Glassblower

Voice: Whispers

Attributes [hide]

Heward Lester, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)13 (+1) 12 (+1)7 (-2)
Skills Insight +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2100 sp. 1 Masterwork Musical instrument. 1 Backpack.


Social Check DCs


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear violet tank tops with pastel pants. His black hair is slicked back into a classic pompadour. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family While studying, he fell in love. They married and had a son. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants his loneliness to end; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Criminal record, In love, Has a crush. Occupation: Spice Merchant

Voice: Switch between two voices

Attributes [hide]

Bertram Mitchell, Male Human Fighter 5
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)13 (+1) 13 (+1)12 (+1)
Skills Athletics +3, Deception +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Trey Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of luck on his torso. His white hair is cut short with large spiked bangs in the front. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has since lost track of the people in his past.

Motivation: He is compelled to act according to his religious beliefs; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Religious, Enemies. Occupation: Unemployed

Voice: Nasally tone

Attributes [hide]

Trey Tinley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)16 (+3) 14 (+2)15 (+2)
Skills Nature +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Bernard Gentry, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple green robe with tan stripes complete with hood. He is muscular with a powerful set of arms. His white hair is lengthy and is close to two feet long. His eyes are green and he is always smoking a pipe.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Bernard studied abroad. Bernard was born on a far northern forest where he grew up under the tutelage of his father, an expert Spy. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wishes to resurrect an old love; and he desires power and/or immortality

Ideals: Joker, Gifted. Bonds: Adventurer, Immigrant, In love. Occupation: Spy

Voice: Excited and jittery

Attributes [hide]

Bernard Gentry, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Arnold Pickering, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man is well dressed, but even with his fine clothing he looks run-down. His golden hair is lengthy. His blue eyes peer out from beneath his top grey hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He would rather hide behind his crafts than deal with other people.

History: He got into the Guard business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He now owns his own business.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Shy. Bonds: Nature, Job, Rich. Occupation: Guard

Voice: Gruff and masculine

Attributes [hide]

Arnold Pickering, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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