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Advanced [show]


Thomas Roscoe, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a fancy black suit. He has a black handlebar mustache and slicked back black hair. His eyes are a pleasant blue.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Thomas was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up rapier and armor he uses now. He tends to his Ruler job now, and dutifully fulfills any obligations he has.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Religious. Occupation: Ruler

Voice: Raspy

Attributes [hide]

Thomas Roscoe, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)14 (+2) 13 (+1)9 (-1)
Skills Arcana +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp. Hematite (14 gp).


Social Check DCs


Gunter Morton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears blue painted combat armor at almost all times, and his gloved hand is found clutching a pickaxe. His long silver hair is drawn into a two foot long braid. He has gleaming, smiling gray eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the east his family was never financially stable. His father was a soldier and died while he was still young. Gunter was left his father's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Regain custody of his daughter.

Ideals: Disciplined, Justice. Bonds: Poor, Military. Occupation: Mayor

Voice: Deep voice with rolling R's

Attributes [hide]

Gunter Morton, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)6 (-2) 8 (-1)13 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Rolf Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. He has a golden handlebar mustache and slicked back golden hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: The child of a Bookbinder, who enjoyed hunting, Rolf was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now travels the world, in search of power and loot.

Motivation: Expand his business; and he is wracked by social anxiety

Flaws: Fearful. Bonds: Poor, Job, Family, Nature, Adventurer. Occupation: Unemployed

Voice: Can't modulate volume

Attributes [hide]

Rolf Staurheim, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 16 (+3)14 (+2)
Skills Deception +4, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Large well-done wool tapestry (500 gp). Gold music box (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Clerebold Pinkerton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear darkened spectacles and heavy clothing, no matter the weather. His tied-back hair is silver. His eyes are green and catlike.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to fit into much smaller and tighter spaces than normal.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He was granted arcane powers by his dying sister.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Sailor

Voice: Indian accent

Attributes [hide]

Clerebold Pinkerton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)13 (+1) 13 (+1)7 (-2)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Trym Cason, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. He has no hair. His ears are large.

Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He is obsessed with a lost civilization.

History: A powerful brothel owner made him what he is. A freak accident while working with his Farmer father left him crippled. He became a Tanner soon after.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Ugly, Disease. Bonds: Job, Adventurer, Mentor. Occupation: Tanner

Voice: Spits words with contempt

Attributes [hide]

Trym Cason, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)16 (+3) 5 (-3)11 (+0)
Skills Acrobatics +5, History +5
Senses Passive Perception 7
Languages Common, Undercommon, Dwarven, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5

Possessions: 200 gp. Large well-done wool tapestry (300 gp). 1 Half-Plate.


Social Check DCs

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