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NPC Generator

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Advanced [show]


Lance Denholm, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a robe, a symbol of the sun god around his neck, and a bastard sword on his belt. He has a very tight haircut. He has gleaming, smiling green eyes.

Personality: Lance is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also is a firm believer in the manly ideal.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the south.

Ideals: Fighting, Extrovert, Entrepeneur. Flaws: Impulsive. Bonds: Nature. Occupation: Spice Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Lance Denholm, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Brady, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tight fitting black shirt and pants. His tied-back hair is white. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A true patriot, Theodoric would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he has decided he is irredeemable

Flaws: Ugly, Shy. Bonds: Military, Nature. Occupation: Priest

Voice: High pitched and raspy

Attributes [hide]

Theodoric Brady, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)6 (-2) 10 (+0)10 (+0)
Skills Arcana +0, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Moonstone (80 gp). Amber (90 gp).


Social Check DCs


Diggory Barney, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He has a brown handlebar mustache and slicked back brown hair. He wears a mask on his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He is currently in port desperately looking for someone to get him out; and a rival would like him out of the picture

Ideals: Justice. Bonds: Attractive, Slave, Adventurer, Criminal record. Occupation: Gardener

Voice: Booming voice

Attributes [hide]

Diggory Barney, Male Human Fighter 5
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 9 (-1)8 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. 3 Tanglefoot bags. 1 Everburning torch. 3 Tanglefoot bags.


Social Check DCs


Lance Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He is portly but not overly obese. His hair, while still mostly chestnut, has prominent grey streaks. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He is afraid of women and trembles around them

History: Lance was born the youngest of three triplets. Lance liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.

Motivation: To get a good night's sleep; and marry his sister to traveling adventurers

Flaws: Ugly, Shy, Insomniac. Bonds: Family, Nature. Occupation: Carpenter

Voice: Middle-eastern accent

Attributes [hide]

Lance Kelsey, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)14 (+2) 13 (+1)9 (-1)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. Deep green spinel (160 gp). Iolite (80 gp). Violet garnet (900 gp).


Social Check DCs


Lance Altham, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His skin is fair and his fingers are delicate and long. His silver hair is greying along the sides and has receded to reveal a widow's peak. His green unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.

History: Born in the south to a Performer, Lance learned a great deal about his father's area of expertise. Cursed with lycanthropy at a very young age, Lance has worked very hard to control his curse. He now owns his own business.

Motivation: Expand his business.

Ideals: Philantrophist. Flaws: Disease, Antagonistic, Selfish. Bonds: Job. Occupation: Performer

Voice: Smoker's lung

Attributes [hide]

Lance Altham, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 200 gp. Deep blue spinel (700 gp). Red spinel (130 gp). Alexandrite (700 gp).


Social Check DCs

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