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NPC Generator

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Advanced [show]


Heward Marleigh, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. He is tall, broad shouldered and powerfully built. He wears his white hair up. He is baby faced.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Flattery will make him almost putty in your hands.

History: Heward was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Doesn't want to be a Brewer and was forced into it by his family; and a need for knowledge about a nearby landmark

Flaws: Selfish. Bonds: Attractive, Poor, Adventurer, Family. Occupation: Brewer

Voice: Slurs words

Attributes [hide]

Heward Marleigh, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills Athletics -1, Survival +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +5

Possessions: 24000 sp.


Social Check DCs


Patrick Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times, and carries maces. He keeps his white hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Adventurer. Occupation: Miner

Voice: Mumbles to self between sentences

Attributes [hide]

Patrick Bentham, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)12 (+1) 15 (+2)16 (+3)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp. Jasper (80 gp). Silver pearl (70 gp). Smoky quartz (80 gp). 1 Average lock. 1 Small steel mirror. 1 Healer’s kit.


Social Check DCs


Guy Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He carries with him a set of quarterstaffs on his belt, each one with a jet on the hilt. His hair is long and white with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. His skin is flawless and his violet eyes scan people very quickly.

Personality: A skeptical and narcissistic man, Guy's first love is himself. His second love is also himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He dropped out of school before completing his studies. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Logical. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Courier

Voice: Speaks with a cold

Attributes [hide]

Guy Bradford, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gilbert Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. His wide-brimmed hat is riddled with cuts and holes. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Seamstress. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the north. He was an apprentice working in his mother's forge. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Sabotage a competitor; and he has passion for adventuring and risk

Flaws: Ugly. Bonds: Job, Adventurer, Poor. Occupation: Seamstress

Voice: Soothing and warm

Attributes [hide]

Gilbert Tatum, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 13 (+1)7 (-2)
Skills Acrobatics +4, Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Peter Beckwith, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a worn and beaten armor. His silver hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He has a massive crush on the younger sibling of the Servant who has hired him part-time. Peter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town working and never settling down anywhere, but has fallen for a local Junk Dealer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Ugly, Hedonist, Mundane. Bonds: Has a crush. Occupation: Servant

Voice: Posh accent

Attributes [hide]

Peter Beckwith, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 10 (+0)15 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 15000 cp. Rose (40 gp). Chalcedony (40 gp). Tiger eye turquoise (6 gp).


Social Check DCs

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