Guy Hastings, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing the road beaten gear of a warrior. He has done his best to style his chestnut hair to look like a famous performer. He wears a mask on his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Fighting, Passionate, Philantrophist, Entrepeneur. Bonds: Adventurer. Occupation: Assassin
Voice: Low range voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 8000 sp.
Dean Dalton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. His golden hair is braided into rings. His gray eyes have a joyful gleam in them most of the time.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is used to getting what he wants. In part because he is a meticulous planner.
History: Dean was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Carpenter like his mother before him.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Ideals: Professionalism. Flaws: Depressed, Ugly, Antagonistic. Bonds: Job. Occupation: Carpenter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 200 gp.
Gomory Marleigh, Male Human [Permalink]
Personal [hide]
Description: This man wears a custom-built plate barding that's adorned with black lining and desert motifs, and sports empty pouches on his belt. His hair is brown and curly. His eyes are hazel and beady.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Joker. Flaws: Ugly, Impulsive, PTSD. Bonds: Rich. Occupation: Butcher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 20000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gomory Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His blonde hair is cut jaggedly and amateurishly. He has brown eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His parents moved while he was still in utero so he is the first generation to be born here. Gomory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gomory decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He loathes his own lifestyle; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Poor, Immigrant, Criminal record. Occupation: Actor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Druidic, Undercommon, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: Chalcedony (70 gp). Freshwater pearl (8 gp).
John Burton, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered falchion and tarnished whip as well. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is very quiet and rarely speaks above a whisper. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of a Cartwright, who enjoyed hunting, John was taken on many hunting expeditions. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels that his past leaves him morally obligated to help; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Shy. Bonds: Military, Nature, Adventurer, Criminal record. Occupation: Shipwright
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Gnome, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Pink pearl (120 gp). Smoky quartz (60 gp). Violet garnet (500 gp). 1 Breastplate. 1 Chain shirt.
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