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NPC Generator

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Advanced [show]


Gerald Sutherland, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and is wearing colorful clothing, dressed as a Bather. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Gerald hails from a village terrorized by goblins. A gifted student he started as a Stableman, but he got bored and became a Bather. He used his abilities to travel the world and help people.

Motivation: A deep hatred of goblins; and find a way to reverse the transformation of his sister

Ideals: Optimist, Philantrophist. Bonds: Enemies, Job, Family. Occupation: Bather

Voice: Timid voice

Attributes [hide]

Gerald Sutherland, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)10 (+0) 5 (-3)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


William Woods, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is drawn into a tight pony tail with a rose scrunchie. His amber eyes are passionate and lively.

Personality: He likes to make people angry or surprised. He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His divine abilities were realized during a raid on his village. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Gifted. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

William Woods, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)10 (+0) 14 (+2)16 (+3)
Skills Stealth +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Hematite (5 gp). Brown-green garnet (80 gp). White pearl (80 gp). 1 Bullseye lantern.


Social Check DCs


Rolf Southey, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His hair is short and brown. He has gleaming, smiling hazel eyes.

Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.

History: Born in the east to a Courier, Rolf learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Courier work with an outfit from a few towns over. Courier work suited him well, and with each successful project, he earned more gold and more respect from his peers. He got away from his former life and has fallen to alcoholism.

Motivation: To get a good night's sleep; and balancing his hectic life and new courier responsibilities is difficult

Ideals: Opinionated, Professionalism. Flaws: Addict, Insomniac. Bonds: Job. Occupation: Courier

Voice: Thin and wheezing

Attributes [hide]

Rolf Southey, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 13 (+1)17 (+3)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 7000 cp.


Social Check DCs


Solomon Kendal, Male Human [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. His moppish white hair is in a traditional bowl cut. His blue unseeing eyes seem to look past you.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 7 years old his parents immigrated from the east. A gifted student he started as a Map Maker, but he got bored and became a Navigator. He inherited the family business which he has now maintained for 9 years.

Motivation: To be a Map Maker again.

Flaws: Disease, Shy, Fearful. Bonds: Immigrant, Job. Occupation: Navigator

Voice: French accent

Attributes [hide]

Solomon Kendal, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)7 (-2) 16 (+3)7 (-2)
Skills Perception +5, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Thomas Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair, when down, is lengthy. His face is scarred and worn.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Thomas was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: A need for knowledge about a nearby landmark; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined, Philantrophist, Persistence. Flaws: Ugly. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Thomas Beitz, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)14 (+2) 12 (+1)13 (+1)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork manacles.


Social Check DCs

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