Drogo Walpole, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally well dressed albeit a few years behind the times. His black hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also has developed a complete distrust of the Priest profession.
History: He was born in a small island village. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Butcher job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and wants to work out more often
Ideals: Athletic. Flaws: Cynical. Bonds: Attractive, Job, Nature. Occupation: Butcher
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 600 sp.
Chad Blakely, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a green armored body suit, with a simple grey line shooting up and back down. He sports a flattop hair cut. His green eyes peer out from beneath his small green hat.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Chad grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better trade route.
Motivation: He would like to get married and retire.
Flaws: Secretive. Bonds: Has a crush, Adventurer, Attractive. Occupation: Performer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2900 sp. Red-brown spinel (80 gp). Malachite (4 gp). Tiger eye turquoise (4 gp).
Drogo Badger, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His brown eyes dart from person to person to random spaces in the air.
Personality: A deeply religious man he believes everything happens for a reason. He always tries to repair and not replace. It was this mentality that drove him into the Barber business.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Drogo took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He struck the Barber job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Athletic, Persistence. Bonds: Religious, Nature, Job. Occupation: Barber
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
Possessions: 39000 sp. Gold and topaz bottle stopper cork (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Breastplate. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Half-Plate.
Dustin Branson, Male Human [Permalink]
Personal [hide]
Description: He likes to wear grey tank tops with brown pants. He is portly but not overly obese. He has no hair. His eyes are violet and he is always smoking a pipe.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a poor family in the city he treasured whatever gifts he got. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is unsatisfied with his job.
Ideals: Disciplined, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Masseuse
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Gomory Lindsay, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. He wears his auburn hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is almost excessively polite to everyone, even when angry. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his 13th year, his parents were killed by a goblins raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions; and to get a good night's sleep
Flaws: Insomniac, Shy. Bonds: Adventurer, Enemies, Religious. Occupation: Tailor
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
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