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NPC Generator

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Advanced [show]


Gerald Thorpe, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, brown, dusty cloak. His blonde hair is heavily combed to the right. His violet eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has all his life been fascinated with music.

History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gerald's homeland. Gerald decided to take the middle way and become a bodyguard. Being a Courier kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Artistic. Bonds: Immigrant, Criminal record, Enemies. Occupation: Courier

Voice: Prounounces S like Z

Attributes [hide]

Gerald Thorpe, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)8 (-1) 14 (+2)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Red garnet (140 gp). Red-brown spinel (140 gp). 1 Silk rope.


Social Check DCs


Miles Lindsay, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. His golden hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is frequently practicing swordplay.

History: He was born in a small island village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 12 years.

Motivation: He feels threatened by others; and sabotage a competitor

Ideals: Disciplined. Flaws: Fearful. Bonds: Military, Nature, Job. Occupation: Bounty Hunter

Voice: Low range voice

Attributes [hide]

Miles Lindsay, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)7 (-2) 15 (+2)5 (-3)
Skills Persuasion -1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Norman Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tan armored body suit, with a simple yellow line shooting up and back down. He wears a feathered hat to cover his moderate length red hair. His thin eyebrows rest above his beady green eyes.

Personality: He acts crazy and hedonistic. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Adventurer. Occupation: Performer

Voice: Irish accent

Attributes [hide]

Norman Roscoe, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)8 (-1) 12 (+1)13 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 sp.


Social Check DCs


Wymar Hampton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is short and white. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is mildly Human supremacist, though he does not identify as such. Energy wise he seems alert and responsive.

History: He was born on a small isolated farm. His father was a soldier and died while he was still young. Wymar was left his father's suit of armor and trained in its use and care. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion; and wants to work out more often

Ideals: Athletic, Professionalism. Flaws: Racist. Bonds: Nature, Military. Occupation: Crown-heir

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Wymar Hampton, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2900 sp. Red-brown spinel (100 gp). Jet (100 gp). Azurite (11 gp).


Social Check DCs


John Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He has no hair. His green eyes have a joyful gleam in them most of the time.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Ploughman business at a young age. His childhood dream was to be a Brewer, but he was a colossal failure. He has drifted from career to career and currently works as a Ploughman.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Selfish, Impulsive. Bonds: Poor, Job. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

John Windsor, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs

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