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NPC Generator

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Advanced [show]


Kody Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a violet collared shirt and white pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly chestnut, has prominent grey streaks. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has been saving his money to try and buy his sister's freedom.

Motivation: Nothing but the best is good enough for him; and to reunite with his absent father

Ideals: Passionate, Joker, Impeccable. Bonds: Religious, Family. Occupation: Farmer

Voice: Creaky witch voice

Attributes [hide]

Kody Clapham, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 8 (-1)13 (+1) 14 (+2)16 (+3)
Skills Medicine +4, Stealth +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Bertram Bentham, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is typically in his Bricklayer uniform. He sports a flattop hair cut. He has amber eyes and a tan hat with a blue feather.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He invites people to come help in his community garden.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He has worked as a Bricklayer like his mother before him.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Justice, Philantrophist, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Bricklayer

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Bentham, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)11 (+0) 18 (+4)17 (+3)
Skills Animal Handling +6, Stealth +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Jocelyn Westbrook, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. His silver hair is drawn into a tight pony tail with a clover scrunchie. He wears a mask on his face.

Personality: Always inclined to offer people food he seems plenty friendly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the west. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's in love; and he desires power and/or immortality

Ideals: Philantrophist. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Jocelyn Westbrook, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Golden yellow topaz (500 gp).


Social Check DCs


Geoffrey Hale, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a robe, a symbol of the four houses of cards around his neck, and a quarterstaff on his belt. His hair is red, silky, and of moderate length. He has violet eyes and a white hat with a black feather.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Geoffrey was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Carpenter.

Motivation: Expand his business.

Ideals: Fighting, Athletic. Bonds: Attractive, Rich, Job. Occupation: Carpenter

Voice: Spits words with contempt

Attributes [hide]

Geoffrey Hale, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 500 gp.


Social Check DCs


Adam Barney, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears an entirely black suit with violet socks and a vest with buckled shoes. His clothes are grease stained in places. He keeps his silver hair in a flapper bob. His hazel eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the east, but his parents moved at a very young age to the north. A gifted student he started as a Bookbinder, but he got bored and became a Mortician. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Secretive. Bonds: Poor, Immigrant, Job. Occupation: Mortician

Voice: Switch between two voices

Attributes [hide]

Adam Barney, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)8 (-1) 7 (-2)9 (-1)
Skills Animal Handling +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1900 sp.


Social Check DCs

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