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NPC Generator

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Advanced [show]


Trym Redfield, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears suspenders and yellow workpants. His shirt is tan, and he wears a heavy yellow leather apron most of the time. He is tall, broad shouldered and powerfully built. He wears his brown hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: A skeptical and narcissistic man, Trym's first love is himself. His second love is also himself. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the north, but his parents moved at a very young age to the south. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Impeccable. Flaws: Fearful, PTSD. Bonds: Attractive, Immigrant. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Trym Redfield, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)10 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Simon Denholm, Male Human [Permalink]

Personal [hide]

Description: This man wears a tight fitting blue shirt and pants. He is muscular with a powerful set of arms. His hair is long and silver with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. His hazel eyes are passionate and lively.

Personality: He is almost excessively polite to everyone, even when angry. He also hits on women, regardless of circumstances.

History: Born in the east to a Fisher, Simon learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He has worked as a Fisher like his father before him.

Motivation: He is greedy; and he wants to get laid

Ideals: Persistence. Flaws: Shy. Bonds: Has a crush, Job, Rich. Occupation: Fisher

Voice: Dark and ominous

Attributes [hide]

Simon Denholm, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 15 (+2)7 (-2)
Skills Athletics +2, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 12000 cp. Deep green spinel (110 gp).


Social Check DCs


Dean Stapleton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man has a large white mantle and cape that has been intricately interwoven into his blue robe and is in decent physical shape. He sports a flattop hair cut. His violet eyes are slightly larger than normal.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He got into the Blacksmith business at a young age. Cursed with lycanthropy at a very young age, Dean has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Disease. Bonds: Immigrant, Job, In love. Occupation: Blacksmith

Voice: Scottish accent

Attributes [hide]

Dean Stapleton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 10 (+0)14 (+2)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Raymond Addington, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His tied-back hair is blonde. His eyes are likewise blue.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born the only child of a wealthy merchant. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Family, Debt. Occupation: Shoemaker

Voice: Farmer accent

Attributes [hide]

Raymond Addington, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills History +3, Stealth +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1300 sp.


Social Check DCs


Guy Wharton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After months of barely getting by, Guy managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He uses money and sex appeal to get what he needs; and a rival would like him out of the picture

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Rich, Attractive, Criminal record. Occupation: Mason

Voice: Rolls R's

Attributes [hide]

Guy Wharton, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 18 (+4)8 (-1)
Skills Athletics +4, Religion +3
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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