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NPC Generator

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Advanced [show]


Don Clayton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a perfectly clean shirt and pair of pants. He has dyed his greying white hair a little too much giving a sharp white color. His brown unseeing eyes seem to look past you.

Personality: Aggressive, abrasive, and angry, Don embodies much of what other species detest in the Humans. He invites people to come help in his community garden.

History: He was raised in a desert tribe. A gifted student he started as a Architect, but he got bored and became a Healer. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Healer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Don Clayton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)11 (+0) 12 (+1)15 (+2)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Nicholas Axton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a tan coat over a grey low-cut shirt, and a Stetson hat upon his head. His whole body is exceptionally muscular. He has a small bristly mustache and wavy red hair. His thin eyebrows rest above his beady gray eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in the east. Nicholas was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Bellfounder. He left for the east, certain he would find work there.

Motivation: Wishes to resurrect an old love.

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Immigrant, In love. Occupation: Bellfounder

Voice: Sounds elderly

Attributes [hide]

Nicholas Axton, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 14 (+2)8 (-1)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Roger Weston, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. Roger is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Roger took refuge in the large cave and found the beat up hammer and armor he uses now. He has since lost track of the people in his past.

Motivation: He is greedy; and an old rival family wants him found

Ideals: Fighting. Flaws: Addict. Bonds: Family, Rich, Nature. Occupation: Painter

Voice: Prounounces S like Z

Attributes [hide]

Roger Weston, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Solomon Gresham, Male Human [Permalink]

Personal [hide]

Description: This man has a large blue mantle and cape that has been intricately interwoven into his tan robe. He is muscular with a powerful set of arms. His white hair is lengthy and is close to two feet long. His amber eyes have a joyful gleam in them most of the time.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to meet his childhood hero

Flaws: Racist, Antagonistic, Greedy. Bonds: Family, Adventurer. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Solomon Gresham, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 16 (+3)11 (+0)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Everard Berkeley, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Server, and sports empty pouches on his belt. His white hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady blue eyes.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a wizard, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Ugly, Secretive. Bonds: Enemies, Mentor, Criminal record. Occupation: Server

Voice: Relaxed voice

Attributes [hide]

Everard Berkeley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)18 (+4) 14 (+2)12 (+1)
Skills Deception +3, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Celestial, Druidic, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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