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Advanced [show]


Gunter Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He misses his home and complains about the freezing weather, even in summer.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Human people; and to end his boredom

Ideals: Opinionated. Bonds: Immigrant, Poor, Attractive. Occupation: Ploughman

Voice: Booming voice

Attributes [hide]

Gunter Blakeley, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Deception +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gunter Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time, and carries whips. His silver hair is kept up in a ponytail inside a small hat. He has gray eyes and a violet hat with a brown feather.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born in the west, but his parents moved at a very young age to the north. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Fighting. Flaws: Terse. Bonds: Attractive, Enemies, Immigrant. Occupation: Bellfounder

Voice: High pitched, excited

Attributes [hide]

Gunter Winterbourne, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Giant, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Charles Hastings, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His silver hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He dislikes all the random violence that takes place in the east. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Charles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He is compelled to act according to his religious beliefs; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Pacifist. Bonds: Attractive, Enemies, Military, Religious. Occupation: Detective

Voice: Rolls R's

Attributes [hide]

Charles Hastings, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 200 gp.


Social Check DCs


Roger Blakely, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish black hair is in a traditional bowl cut. This gray eyed southerner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He plays an instrument quite well.

History: Roger was born in the south. At a young age he loved to build and create. A gifted student he started as a Carter, but he got bored and became a Jeweler. He struck the Jeweler job and began his own company from there.

Motivation: He loathes his own lifestyle; and balancing his hectic life and new jeweler responsibilities is difficult

Ideals: Joker, Artistic, Persistence. Flaws: Depressed. Bonds: Poor, Job. Occupation: Jeweler

Voice: Speaks in third person

Attributes [hide]

Roger Blakely, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 6 (-2)13 (+1) 13 (+1)17 (+3)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Nicholas Brixton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is well dressed, constantly wearing a white suit, blue shirt, and tan tie. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.

History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Persistence. Flaws: Ugly, Insomniac, Shy. Bonds: Nature. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Nicholas Brixton, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)16 (+3) 12 (+1)16 (+3)
Skills Deception +5, Stealth +4
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp. Blue sapphire (600 gp). 4 Antitoxin. 1 Tanglefoot bags. 6 Acid flasks.


Social Check DCs

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