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NPC Generator

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Advanced [show]


Kody Alton, Male Human [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a black coat with violet slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his white hair up in a very large beehive style do. He has several tiny amber earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He dropped out of school before completing his studies. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Gifted, Logical. Bonds: Attractive, Rich. Occupation: Weaver

Voice: Speaks with lips pursed

Attributes [hide]

Kody Alton, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Auran, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Everburning torch.


Social Check DCs


Theodoric York, Male Human [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered black stockings. His skin is fair and his fingers are delicate and long. His brown hair and beard is wavy and long. He is very pretty but has cold, dead eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is lazy and tries to find solutions quickly.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carter arts, while his mother instructed him in etiquette, music and courtly manner. A freak accident while working with his Courier father left him crippled. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Justice. Flaws: Lazy, Disease. Bonds: Attractive, Rich. Occupation: Carter

Voice: Voice breaks

Attributes [hide]

Theodoric York, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)3 (-4) 15 (+2)12 (+1)
Skills Deception +3, Investigation -2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Robert Sydney, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears grey leather gloves, a grey jacket, and tight pants, and a wedding ring on his left hand. His brown hair is greying along the sides and has receded to reveal a widow's peak. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is frequently practicing swordplay.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his 15th year, his parents were killed by a orcs raid, leaving Robert alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Robert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Revenge; and he wants nothing more than to rejoin the army

Flaws: Shy. Bonds: In love, Military, Religious, Enemies. Occupation: Shoemaker

Voice: Hissing voice

Attributes [hide]

Robert Sydney, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 14 (+2)8 (-1)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Crowbar. 1 Magnifying glass. 1 Hourglass.


Social Check DCs


Drogo Clifford, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His white hair is still thick. His eyes, though not visible through his cowl, are violet.

Personality: Aggressive, abrasive, and angry, Drogo embodies much of what other species detest in the Humans. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Drogo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Drogo decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Adventurer, Has a crush. Occupation: Guard

Voice: Mousy voice

Attributes [hide]

Drogo Clifford, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)13 (+1) 11 (+0)16 (+3)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp. Moonstone (40 gp). Rich purple corundum (900 gp). Rhodochrosite (10 gp). 2 Alchemist’s fire. 2 Alchemist’s fire.


Social Check DCs


Lance Eastoft, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an entirely green suit with tan socks and a vest with buckled shoes, he is not a threatening figure. He has styled his auburn hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is frequently practicing swordplay.

History: He comes from a rich eastern family. From there he went from mercenary job to mercenary job. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His spouse's relatives view him with great suspicion; and he has passion for adventuring and risk

Ideals: Passionate. Bonds: Military, Rich, Adventurer, Family. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Lance Eastoft, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)11 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2400 sp. Black opal (800 gp). Carnelian (50 gp).


Social Check DCs

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