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NPC Generator

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Advanced [show]


Ernest Ansley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a white vest and prefers grey and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His moppish red hair is in a traditional bowl cut. His eyes are blue.

Personality: He can speak with the recently deceased. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been saving his money to try and buy his brother's freedom.

Motivation: His religion dominates his actions.

Ideals: Gifted, Professionalism. Flaws: Ugly. Bonds: Religious. Occupation: Carpenter

Voice: pre-pubescent

Attributes [hide]

Ernest Ansley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)9 (-1) 16 (+3)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Balimaar Stanton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan cloak and cross-gartered black stockings. His golden hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He believes the world needs to unite to get rid of brigands once and for all.

History: Balimaar was born in the south. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He wants revenge against brigands.

Ideals: Persistence. Flaws: Depressed. Bonds: Immigrant, Enemies, Family. Occupation: Mortician

Voice: Deep voice with rolling R's

Attributes [hide]

Balimaar Stanton, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)11 (+0) 9 (-1)17 (+3)
Skills History +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. Sard (50 gp). Aquamarine (1000 gp). Smoky quartz (50 gp). 1 Minor magic item.


Social Check DCs


Gomory Haley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a tan vest and prefers yellow and green shirts. His boots appear to have been at one point steel toed but are quite worn down, marred by teas. His white hair is smooth and relatively long. He wears an eyepatch.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born on a small isolated farm. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion; and to protect his home

Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Nature, Family. Occupation: Laborer

Voice: Smooth and feminine

Attributes [hide]

Gomory Haley, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)15 (+2) 15 (+2)13 (+1)
Skills Stealth +3
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Charles Sharps, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear grey clothing when he does not wear armor. His tied-back hair is black. His half smiles and blue eyes are beguiling and draw you in.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Animals are drawn to him, and he is able to talk to them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Charles has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Impeccable, Gifted. Flaws: Disease, Insane. Bonds: Attractive, Family. Occupation: Weaver

Voice: Sighs a lot, exhausted

Attributes [hide]

Charles Sharps, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 9 (-1)9 (-1)
Skills Insight +1, Nature +5
Senses Passive Perception 9
Languages Common, Ignan, Halfling, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Robert Tickle, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this southern man tends to wear a brown poncho over his likewise colored trousers and shirt. His moppish chestnut hair is in a traditional bowl cut. His eyes are hazel and beady.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Family, Adventurer. Occupation: Unemployed

Voice: Hard of hearing, loud

Attributes [hide]

Robert Tickle, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)11 (+0) 14 (+2)7 (-2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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