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NPC Generator

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Advanced [show]


Theobald Barton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He typically wears white cloth garments or leather armor. He is an epitome of beauty. His red hair and beard is wavy and long. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He pushes his goals aggressively. He is also a coward if confronted.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He worked as a nervous Carpenter and found it very stressful. He has worked as a Carpenter like his father before him.

Motivation: To find somewhere to settle down; and expand his business

Ideals: Artistic. Flaws: Mundane, Fearful. Bonds: Attractive, Job. Occupation: Carpenter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Theobald Barton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)9 (-1) 10 (+0)17 (+3)
Skills Medicine +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Jade (150 gp). Rhodochrosite (4 gp). Black pearl (600 gp).


Social Check DCs


Trym Graeme, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is renowned for his bright brown suits and hats. He wears his red hair up. His face is covered beneath a completely black helmet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now travels the world, in search of power and loot.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult.

Ideals: Impeccable. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Farmer

Voice: Switch between two voices

Attributes [hide]

Trym Graeme, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)15 (+2) 11 (+0)13 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Draconic, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Golden pearl (70 gp). Golden yellow topaz (1100 gp). Hematite (16 gp). Pink pearl (70 gp).


Social Check DCs


Thomas Walcott, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He typically wears violet cloth garments or leather armor. He keeps his long silver hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: He is greedy; and he is terrified, and will act out of fear

Ideals: Artistic. Flaws: Insane, Fearful. Bonds: Rich. Occupation: Miner

Voice: German accent

Attributes [hide]

Thomas Walcott, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)11 (+0) 16 (+3)14 (+2)
Skills Investigation +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Simon Read, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. His hair is short and white. His skin is flawless and his violet eyes scan people very quickly.

Personality: Simon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Flattery will make him almost putty in your hands.

History: He was born in the west. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Selfish. Bonds: Poor, Attractive, Immigrant, Nature. Occupation: Sage

Voice: Booming voice

Attributes [hide]

Simon Read, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)6 (-2) 6 (-2)15 (+2)
Skills Perception +0, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: Tiger eye turquoise (6 gp). Iolite (20 gp). Fire opal (600 gp).


Social Check DCs


Peter Emsworth, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing the road beaten gear of a warrior, he is not a threatening figure. He wears a colorful flower in his silver hair. He has gray eyes and a brown hat with a grey feather.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Further he is a bit of a stoner and is frequently out of it.

History: From birth he was tutored by a cruel and relentless mentor. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Peter's homeland. Peter decided to take the middle way and become a bodyguard. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy, Addict. Bonds: Attractive, Mentor, Immigrant. Occupation: Shepherd

Voice: pre-pubescent

Attributes [hide]

Peter Emsworth, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)7 (-2) 10 (+0)10 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 31000 sp. Rock crystal (80 gp). Freshwater pearl (16 gp). 1 Minor magic item.


Social Check DCs

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