Cory Alston, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He is portly but not overly obese. His silver hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He can speak with the recently deceased. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Some 10 years later his spouse died after the birth of his son. Heartbroken, Cory never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Insane, Disease, Racist. Bonds: In love. Occupation: Armorer
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Masterwork Common Ranged Weapon.
Richard Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized topaz on his right hand. He has white hair. His eyes are likewise gray.
Personality: Prone to second guessing himself, he comes off as nervous. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in the south. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure
Flaws: Shy, Impulsive. Bonds: Rich, Immigrant, Slave. Occupation: Stylist
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 40000 sp. 1 Minor magic item.
Lance Cornish, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He is generally shirtless and showing off his tattooed chest. He has a hunchback. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Sold as a small child to a brothel owner, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.
Motivation: He has money and likes to spend it; and to reunite with his absent mother
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Mentor, Family, Rich. Occupation: Miller
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Patrick Weld, Male Human [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep tan leather and dull pastel iron scale mail, and sports empty pouches on his belt. His hair is short and chestnut. His fierce amber eyes like to dwell on things.
Personality: Patrick is depressed about a lot of things. He tends to be a nihilist. He uses divination through singing.
History: Patrick was born in the south. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 5 years.
Motivation: He's looking for his big break; and he loathes his own lifestyle
Ideals: Gifted, Persistence. Flaws: Depressed. Bonds: Job, Adventurer. Occupation: Healer
Voice: Boston accent
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Randal Livingstone, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears many layers of old clothing at all times. His skin is also unnaturally pale. His red hair is unkempt and raggedy. His eyes are green and catlike.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Flattery will make him almost putty in your hands.
History: Born in the north to a Dyer, Randal learned a great deal about his mother's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has drifted from career to career and currently works as a Dyer.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is unsatisfied with his job
Flaws: Ugly, Selfish. Bonds: Poor, Guardian, Job, Criminal record. Occupation: Dyer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 4000 cp. 1 Chain shirt.
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