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Advanced [show]


Gerard Astley, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is renowned for his bright red suits and hats. His moppish red hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He loves telling others what to do and how they should feel about things. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated, Gifted. Flaws: Ugly, Greedy. Bonds: Religious, Immigrant. Occupation: Jeweler

Voice: Scandinavian accent

Attributes [hide]

Gerard Astley, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gomory Staurheim, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this southern man prefers to wear black pants and tee shirts. His hair is greying and his face has many wrinkles. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Gomory has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love.

Ideals: Athletic, Joker. Flaws: Disease, Insomniac. Bonds: In love. Occupation: Fortune-teller

Voice: Loud with bravado

Attributes [hide]

Gomory Staurheim, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 12 (+1)18 (+4)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Balimaar Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy blonde hair. He is baby faced.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is used to getting what he wants. In part because he is a meticulous planner.

History: Balimaar hails from a village terrorized by illithids. Through the years after Balimaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Balimaar's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He's repulsed by the PC.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Knight

Voice: High pitched and raspy

Attributes [hide]

Balimaar Ramsay, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Athletics +0
Senses Passive Perception 11
Languages Common, Druidic, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Heward Haley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man likes to wear ponchos typically of a light tan in addition to tight pants. His auburn hair is unkempt and raggedy. His face is scarred and worn.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Animals are drawn to him, and he is able to talk to them.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hasn't been sleeping well lately.

Motivation: He is compelled to act according to his religious beliefs; and wants to have a good time and be beloved

Ideals: Joker, Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Religious. Occupation: Brewer

Voice: French accent

Attributes [hide]

Heward Haley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)16 (+3) 6 (-2)11 (+0)
Skills Perception +0, Survival +0
Senses Passive Perception 10
Languages Common, Celestial, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 40 pp.


Social Check DCs


Gerard Bentley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. His blue eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Shipwright born in the past three hundred years. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gerard was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To share knowledge with the world; and to be a spy again

Ideals: Gifted, Logical. Flaws: PTSD. Bonds: Job, Family. Occupation: Shipwright

Voice: Whispers

Attributes [hide]

Gerard Bentley, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 90 pp.


Social Check DCs

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