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NPC Generator

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Advanced [show]


Shane Jacobs, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a pastel shirt with thin black vertical stripes and pastel pants. His black hair is lengthy. He has several tiny amber earrings on each ear.

Personality: He can speak with the recently deceased. He believes the world needs to unite to get rid of dire rats once and for all.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Enemies, Military. Occupation: Scribe

Voice: Gruff and masculine

Attributes [hide]

Shane Jacobs, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Cory Paxton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, constantly wearing a pastel suit, black shirt, and brown tie. He has shaved his head bald. His amber eyes are passionate and lively.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cory decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has gone from town to town working and never settling down anywhere, but has fallen for a local Blacksmith. He hasn't told them the truth, but wants to settle down with them.

Motivation: Seeks redemption.

Ideals: Athletic, Optimist, Gifted. Bonds: Criminal record, Has a crush. Occupation: Actor

Voice: Jittery and nervous

Attributes [hide]

Cory Paxton, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Gomory Dalton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A skeptical and narcissistic man, Gomory's first love is himself. His second love is also himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Athletic, Impeccable. Flaws: Insane. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Gomory Dalton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 5 (-3)13 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Silk rope. 1 Masterwork Musical instrument.


Social Check DCs


Gilbert Harlan, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has shaved his head bald. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He plays an instrument quite well.

History: He was born at the edge of vast forest. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and many drow want him driven away

Ideals: Artistic. Bonds: Rich, Enemies, Nature, Immigrant. Occupation: Bricklayer

Voice: Speaks through clenched teeth

Attributes [hide]

Gilbert Harlan, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)8 (-1) 8 (-1)13 (+1)
Skills Insight +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Justin Brandon, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting clothing which further accentuates his frame. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Fisher, who enjoyed hunting, Justin was taken on many hunting expeditions. He was an apprentice working in his mother's forge. He has worked as a Performer like his mother before him.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Nature, Job, Family. Occupation: Performer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Justin Brandon, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Athletics +1, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +3

Possessions: Red spinel (70 gp). Coral (70 gp). Rhodochrosite (7 gp). 1 Bullseye lantern. 1 Spyglass.


Social Check DCs

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