Dean Clinton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in a clean green cloak covering his clean studded leather and is in decent physical shape. His blonde hair is slicked back into a classic pompadour. His eyes are amber and catlike.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in the west. Dean was born on a far western forest where he grew up under the tutelage of his mother, an expert Carpenter. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Seeks redemption; and he has passion for adventuring and risk
Ideals: Disciplined. Bonds: Religious, Immigrant, Adventurer, Criminal record. Occupation: Carpenter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 10000 cp. 1 Breastplate. 1 Half-Plate.
Patrick Lindsey, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His whole body is exceptionally muscular. He sports a long blonde beard, and similarly colored long hair. This green eyed northerner is not easily forgotten.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the north, but his parents moved at a very young age to the west. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable. Flaws: Insomniac. Bonds: Poor, Immigrant. Occupation: Architect
Voice: Low range voice
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 7 (-2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp.
Theodoric Watson, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a violet coat over a grey low-cut shirt, and a feathered hat upon his head. His silver hair is long and unkept. He wears large thick round spectacles.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not trust anyone and sleeps with one eye open.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Armorer.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Ugly, Insomniac, Disease, Fearful. Bonds: Job. Occupation: Armorer
Voice: Spanish accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Moonstone (60 gp).
Roland Colton, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear ponchos typically of a light brown in addition to tight pants. He wears a feathered hat to cover his moderate length blonde hair. His brown eyes are passionate and lively.
Personality: Eccentric and domineering, Roland will drive conversation. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born blind and as such lacked many opportunities for work. His first spouse was a Performer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Human compassion; and wants to raise his children well
Ideals: Extrovert, Justice. Flaws: Ugly, Disease, Racist. Bonds: Family. Occupation: Carpenter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 6 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Buckler.
Guy Chatham, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a black tunic with blue highlights, and long grey pants that bunch up around his shoes. His hair is white and very short. This gray eyed easterner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the east. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: When he was but 3 years old his parents immigrated from the east. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to open a new tavern; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Pacifist, Justice. Bonds: Criminal record, Immigrant, Adventurer, Job. Occupation: Engraver
Voice: Squeaky
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 5 (-3) | 16 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Giant, Draconic, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Peridot (60 gp). Citrine (60 gp). White pearl (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!