Thomas Compton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He typically wears a sleeveless long coat of deep blue leather and dull tan iron scale mail. Beneath his clothing is a huge mess of scar tissue. His golden hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.
History: Thomas hails from a village terrorized by drow. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by drow. Thomas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: He wants revenge against drow; and someone believes him a fraud
Ideals: Persistence. Flaws: Depressed. Bonds: Slave, Enemies, Immigrant. Occupation: Tanner
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Rhodochrosite (6 gp). Rich purple corundum (500 gp). Red spinel (80 gp). Red garnet (80 gp).
Justin Perry, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is blonde and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Justin was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Justin's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and he's repulsed by the pc
Ideals: Entrepeneur, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2100 sp.
Geoffrey Harrington, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in earthy colors with a red and violet handkerchief worn on his right side. He wears a Stetson hat to cover his moderate length brown hair. He has several tiny amber earrings on each ear.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a small toy that he constantly fidgets with.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Miner job and began his own company from there.
Motivation: Wishes to resurrect an old love; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Shy, Addict. Bonds: Rich, Job, In love. Occupation: Miner
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 6 (-2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Richard Marley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a pastel shirt with thin white vertical stripes and tan pants. His hair is long and red with streaks of golden, and is pulled back with small pastel clips. His beard is golden, braided, and well cared for. He tend to wears goggles to shield his eyes.
Personality: Richard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He has a habit of throwing himself into exceedingly dangerous situations.
History: Richard was born the youngest of three triplets. Cursed with vampirism at a very young age, Richard has worked very hard to control his curse. By chance he met his sister recently and the two have been together since.
Motivation: To find somewhere to settle down; and regain custody of his son
Ideals: Artistic. Flaws: Impulsive, Disease, Mundane. Bonds: Family. Occupation: Cook
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Hubert Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His half smiles and violet eyes are beguiling and draw you in.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.
History: He was born the only child of a wealthy merchant. He moved out north to avoid the crime he committed. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Seeks redemption; and he would like to get married and retire
Ideals: Entrepeneur. Bonds: Attractive, Criminal record, Has a crush, Adventurer. Occupation: Sage
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1600 sp. Banded agate (6 gp). Blue quartz (6 gp).
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