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NPC Generator

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Advanced [show]


Don Branson, Male Human [Permalink]

Personal [hide]

Description: A 5'7" southern man, he wears an entirely blue suit with tan socks and a vest with buckled shoes. He is bald on top and has large white tufts of hair around his ears. His face is covered beneath a completely black helmet.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is skeptical of what others tell him and is slow to trust.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with vampirism at a very young age, Don has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Ugly, Shy, Disease. Occupation: Bricklayer

Voice: pre-pubescent

Attributes [hide]

Don Branson, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)10 (+0) 14 (+2)12 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Patrick Astley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is well dressed, but even with his fine clothing he looks run-down. His hair is auburn and very short. This green eyed southerner is not easily forgotten.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has all his life been fascinated with painting.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Courier job now, and dutifully fulfills any obligations he has.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Bonds: Attractive, Rich, Job, Criminal record. Occupation: Courier

Voice: Soothing and warm

Attributes [hide]

Patrick Astley, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)12 (+1) 17 (+3)12 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


John Royston, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he usually wears his blue robe and has his whip always slung over his shoulder. His blonde hair is heavily combed to the left. His eyes, though not visible through his cowl, are blue.

Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.

History: John hails from a village terrorized by orcs. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He left for the east, certain he would find work there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants revenge against orcs

Flaws: Impulsive, Addict. Bonds: Enemies, Immigrant, Criminal record. Occupation: Layabout

Voice: Sleepy voice

Attributes [hide]

John Royston, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)16 (+3) 10 (+0)12 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Draconic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Percival Bentley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. He has a slight overbite and is overall scrawny. He keeps his golden hair in a pixie cut. This gray eyed southerner is not easily forgotten.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in a small plains village. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Greedy. Bonds: Family, Nature, Adventurer. Occupation: Brewer

Voice: Low and grunting

Attributes [hide]

Percival Bentley, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. 1 Everburning torch. 1 Everburning torch. 2 Alchemist’s fire.


Social Check DCs


Thomas Ashley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his red hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and he feels threatened by others

Ideals: Optimist, Fighting. Flaws: Fearful. Bonds: Rich, Attractive. Occupation: Junk Dealer

Voice: Jamaican accent

Attributes [hide]

Thomas Ashley, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills History +4, Insight +2
Senses Passive Perception 10
Languages Common, Terran, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp.


Social Check DCs

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