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NPC Generator

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Advanced [show]


Jocelyn Adley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing the road beaten gear of a warrior. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A true patriot, Jocelyn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a soldier and died while he was still young. Jocelyn was left his father's suit of armor and trained in its use and care. He was granted martial powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Military. Occupation: Barkeep

Voice: Relaxed voice

Attributes [hide]

Jocelyn Adley, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)12 (+1) 8 (-1)9 (-1)
Skills Investigation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Randal Cromwell, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is greasy and uncared for. His eyes are hazel.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He works hard and plays hard.

History: A powerful necromancer made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Disease, Hedonist. Bonds: Poor, Mentor. Occupation: Layabout

Voice: Pronounces O like U

Attributes [hide]

Randal Cromwell, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)5 (-3) 13 (+1)17 (+3)
Skills Performance +5, Religion -1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp.


Social Check DCs


Manfred Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long red beard with little hanging trinkets. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Manfred's first love is himself. His second love is also himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Manfred lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He's since become an addict/alcoholic.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Flaws: Addict, Antagonistic. Bonds: Poor, Family. Occupation: Barkeep

Voice: Scottish accent

Attributes [hide]

Manfred Mitchell, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)9 (-1) 7 (-2)11 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Shane Easton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a long auburn beard with little hanging trinkets. His eyes are hazel and catlike.

Personality: He exudes charisma. He is a tour de force of persuasion. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: The child of western immigrants he idolized his mother. Shane was born on a far western desert where he grew up under the tutelage of his mother, an expert Dyer. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: Further expansion of business; and he feels that his past leaves him morally obligated to help

Ideals: Persistence. Bonds: Attractive, Immigrant, Job, Criminal record. Occupation: Dyer

Voice: Hollow voice

Attributes [hide]

Shane Easton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)9 (-1) 15 (+2)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gerard Marleigh, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in a clean grey cloak covering his clean studded leather. He wears his silver hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: Abrasive and pushy, he has a hard time making friends. Energy wise he seems alert and responsive.

History: He was born blind and as such lacked many opportunities for work. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister

Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Attractive, Family. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Gerard Marleigh, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)14 (+2) 8 (-1)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 9
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3000 sp. Gold dragon comb with red garnet eye (600 gp). Gold dragon comb with red garnet eye (600 gp). 1 Holy water. 1 Everburning torch. 3 Smokesticks.


Social Check DCs

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